Update log
Full Pixel Starships 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
- Performance
Pixel Starships 2 – v0.8.994
Balance Update & Feature Improvements
This update focuses on gameplay balance, improved battle clarity, and a major content expansion across rooms, characters, and UI systems.
⸻
⚖️ Gameplay Improvements & Non Crew Stat Balance
• Oxygen / Life Support Expanded
• Added full O2 content support for levels 6–20 with level remapping
• Includes new models, prefabs, rigging fixes, and improved addressable setup
• Research Panel Improvements
• Now displays AP damage values and rearm costs for better decision-making
• PvP Accuracy Fixes
• Fixed incorrect or outdated room combo bonus displays
• Rooms now only show valid active bonuses
• Battle Feedback Improvements
• Prevented zero-damage hits from triggering damage animations
• Cleaned up HP bar display issues in battle rooms
• Fixed special ability and urgent repair issues affecting some 3★ characters
• Crew & Combat Flow
• Crew progress bars now appear only during active actions
• Fixed intro tutorial so crew can be assigned via click (not just drag)
• Progression Adjustments
• Lowered ship level requirement for entering 7Mart store
⸻
🎮 Battle & System Fixes
• Fixed stars-unlocked display issues
• Fixed stat graph label interaction bugs
• Fixed multiple battle flow and matchmaking issues, including:
• Duplicate battle accept calls
• Sound manager exception
• Improved galaxy travel visuals
• Ship no longer overlaps planets or hyperspace gates
⸻
🧠 UI / UX Improvements
• Major UI polish pass across:
• Research menus & ordering
• Discounted crew level-up cost display
• Ladder sorting and objective indicators
• Starbux confirmations and bank access flow
• Chat HUD behavior and user profile visuals
• New: Bank Bundle Details (Phase 1)
• Inspect full IAP contents before purchase
• Promotion-aware styling
• Improved free-IAP flow support
• Fixed:
• Matchmaking panel transitions and chat visibility
• Character icon generation (no more blank icons)
• API error truncation issues
• Graphics toggle persistence
⸻
🧱 Art, Assets & Content
New Characters (Released & Upcoming)
• Added a large batch including:
• Alien McAlienface, Miss McAlienface
• El Captain, Roach, Robot, Squid variants
• Meowy, Amaya Shoda, Dolores, Soumya Rishi
• Minor Third, Lollita variants, Empress Kit
• Professor Brenda, Prospector Chen, Overseer
• Galactic Alchemist, Galactic Sprite, Red Baron
• Big Boom Cat, Zombie variants
• Updated human skeleton
Rooms & Weapons
• Added Laser Blaster (levels 1–6) content
• Completed room profile art sets:
• Oxygen / Life Support (levels 7–20)
• Laser Blaster (levels 4–6)
Modules & Systems
• Updated sandbag prefabs and addressable handling
• Fixed barrier visuals:
• Bricks, concrete, and steel barriers now use correct sprites
• Added destroyed-state module images
• Expanded thumbnail generator to support normal + destroyed states
Armour & Skins
• New armour sets:
• Cyegg, FuelTank, GoldDefault, Lolita, OverGrowth
• Includes full profile, thumbnail, and addressable integration
Extras
• Added easter egg modules with sparkle effects
⸻
🛠️ Technical & Stability
• Removed iOS asset download size alert from runtime (still available in Editor)
• Fixed duplicate matchmaking triggers
• Improved addressable handling across assets
• General stability, performance, and visual fixes across the client
⸻
🐻 Crew Balance
Abu
DodgePoint: 1 → 3
LuckPoint: 3 → 6
Alpaco
DodgePoint: 1 → 3
ColdResistancePoint: 3 → 6
Amaya
ColdResistancePoint: 2 → 0
EngineeringPoint: 1 → 2
WeaponPoint: 6 → 5
PilotPoint: 0 → 3
SciencePoint: 0 →
Source
