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Steam News2 December 20169y ago

December Dev Update!

Greetings Privateers! Hope everyone’s holiday season is off to a safe and wonderful start! Over here at QD, the elves are busy indeed, stuffing the game with even more awesome content for your privateering enjoyment.

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Full Pixel Privateers update

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Repeated intro

Greetings Privateers! Hope everyone’s holiday season is off to a safe and wonderful start! Over here at QD, the elves are busy indeed, stuffing the game with even more awesome content for your privateering enjoyment. Quality of life improvements and polish are still coming in, and the bugs are becoming fewer and further between. This has allowed us to turn our attention in the direction of adding content. One of the areas we have felt very strongly about in developing Privateers has been making sure that the game offers our players a solid experience, offering plenty of replay value. To that end, we’ve recently been working on expanding with new quest types, which add variety to the experience on planet. We are very happy with the feel of the game in terms of cutting back on repetition, and giving players new and interesting things to run into while running amok through the universe. To further round out the experience, we’re also touching up the random events. Some of these improvements are designed to flesh out the lore, and provide the player with more insight into the goings-on within the world of Privateers. Others offer fun and interesting diversions to encounter while taking on the bad guys. You never know what or who you may run into along the way, and it has made the universe feel quite a bit more active. Overall, we are very pleased with the game’s progress, and continue to work on the finishing touches that will take us across the finish line to 1.0. Privateers has come a very long way over the last year of development, and we look forward to shipping a game that we and our players will love for a long time to come!

What changed

0 fixes1 addition0 changes0 removals
  • Events
addedGreetings Privateers! Hope everyone’s holiday season is off to a safe and wonderful start! Over here at QD, the elves are busy indeed, stuffing the game with even more awesome content for your privateering enjoyment. Quality of life improvements and polish are still coming in, and the bugs are becoming fewer and further between. This has allowed us to turn our attention in the direction of adding content. One of the areas we have felt very strongly about in developing Privateers has been making sure that the game offers our players a solid experience, offering plenty of replay value. To that end, we’ve recently been working on expanding with new quest types, which add variety to the experience on planet. We are very happy with the feel of the game in terms of cutting back on repetition, and giving players new and interesting things to run into while running amok through the universe. To further round out the experience, we’re also touching up the random events. Some of these improvements are designed to flesh out the lore, and provide the player with more insight into the goings-on within the world of Privateers. Others offer fun and interesting diversions to encounter while taking on the bad guys. You never know what or who you may run into along the way, and it has made the universe feel quite a bit more active. Overall, we are very pleased with the game’s progress, and continue to work on the finishing touches that will take us across the finish line to 1.0. Privateers has come a very long way over the last year of development, and we look forward to shipping a game that we and our players will love for a long time to come!

Pixel Privateers changes

addedGreetings Privateers! Hope everyone’s holiday season is off to a safe and wonderful start! Over here at QD, the elves are busy indeed, stuffing the game with even more awesome content for your privateering enjoyment. Quality of life improvements and polish are still coming in, and the bugs are becoming fewer and further between. This has allowed us to turn our attention in the direction of adding content. One of the areas we have felt very strongly about in developing Privateers has been making sure that the game offers our players a solid experience, offering plenty of replay value. To that end, we’ve recently been working on expanding with new quest types, which add variety to the experience on planet. We are very happy with the feel of the game in terms of cutting back on repetition, and giving players new and interesting things to run into while running amok through the universe. To further round out the experience, we’re also touching up the random events. Some of these improvements are designed to flesh out the lore, and provide the player with more insight into the goings-on within the world of Privateers. Others offer fun and interesting diversions to encounter while taking on the bad guys. You never know what or who you may run into along the way, and it has made the universe feel quite a bit more active. Overall, we are very pleased with the game’s progress, and continue to work on the finishing touches that will take us across the finish line to 1.0. Privateers has come a very long way over the last year of development, and we look forward to shipping a game that we and our players will love for a long time to come!

Source

Steam News / 2 December 2016

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