Update log
Full Pixel Gun 3D: PC Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
Pixelman has returned! Through his unbreakable will and the help of his friends, the hero who defeated the Bug has found his way back to his home world.
However, his return has brought a new threat — Pixelstorm, a calamity of unprecedented scale and power. To save the multiverse from collapse, heroes both old and new unite in a desperate struggle against this mysterious phenomenon.
Brace yourselves for the storm that will shake the very foundations of the multiverse.
San-Blockcisco was happily preparing for another birthday celebration when everything changed. After many long years trapped in a time loop, Pixelman finally managed to return home. But with him came a new danger.
A rift tore open in the sky above the city — an anomaly known as the Pixelstorm. Under its influence, reality itself begins to fracture, while people and the city are changed beyond repair. Worst of all, the anomaly grows stronger with every passing minute.
How do you stop something capable of rewriting reality? What is the true nature of this phenomenon, and is there any way to resist it at all? Join the heroes of the season and uncover the truth behind the anomaly.
Rising Storm Armory
Galactic Crusher — a massive mechanical axe built for brutal close-range pressure. Two attack types combine heavy damage with moderate mobility, while its gravity effect slightly pulls enemies closer. Anyone who gets too near is hit with electric shock and extra damage, making it especially dangerous in direct engagements.
Shard Recomposer — a support-oriented heavy weapon with high fire rate, large area damage, and unlimited ammo. Lighter than most heavies, it allows for more active movement while constantly pressuring groups of enemies. Each shot also applies a slight weakening effect.
Corrupted UZI — a fast primary weapon that fires in three-round bursts and spreads shots in a cone across three directions. High mobility and strong burst damage make it ideal for aggressive, reactive play. A speed boost after kills helps maintain momentum.
Fragments Rewriter — a slow sniper with low mobility, wall break, and burning on hit. Built for deliberate shots and high impact. If the wielder takes lethal damage, the weapon revives them once with half health instead of letting them die immediately.
Explorer’s Armor — built for surviving the unknown, this armor offers exceptional protection and stands as one of the strongest defensive sets ever seen in Pixel Gun 3D. When facing the dangers of the Pixelstorm, few pieces of gear are better suited for staying alive through the chaos.
Heavy Explorer — a special weapon that fires spinning plasma rockets, damaging everyone they pass through. Projectiles slow enemies and apply curse along the way. Also features a hidden X-ray ability for extra tactical value.
PG3D-Platformer — a backup rocket weapon that fires random rockets with random damage-over-time effects, inflicting burning, poison, or bleeding. High damage, moderate fire rate, and high mobility make it a strong option for fast play. Also grants double jump and super rocket jump.
Never Use Scope! — a special weapon shaped like a handheld video camera. Regular fire launches standard projectiles, while aiming activates a cone-based effect that instantly hits the nearest visible enemy and then spreads chain damage outward from them. Strong against grouped targets.
Crossline Turret — a powerful heavy weapon with a rotating barrel system that fires one shot per barrel in sequence. Holds four shots and launches cluster rockets with strong area damage and burning. Reloading grants a full shield to the user and weaker shields to nearby teammates.
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