Update log
Full Pixel Gun 3D: PC Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Workshop
- Events
An ancient bioluminescent current sustains a vast underwater city, fueling its very existence. Yet a darkness rises from below, ignited by betrayal and eager to usurp the glow.
Now pixelgunners must venture Into The Deep and decide which side should control the power.
At the heart of the city, an ancient current of bioluminescent energy keeps everything alive. Its glow powers the districts, sustains the systems, and holds a fragile balance between the luminous heights and the shadowed depths below.
But the abyss no longer remains distant. Betrayal from within has opened a path for its people to rise, and the darkness now reaches upward to reclaim the light that sustains the city. As the glow begins to fade, pixelgunners descend IntoThe Deep to make a fateful choice between warring factions.
Into The Deep Armory
LumiShell — this backup fires a slow but powerful laser that does not lose effectiveness over long distances. Its beam pierces through enemies and even walls, applying a weakening effect with every hit. Built for controlled positioning, it allows players to pressure opponents safely while softening entire lines through solid cover.
Shark Cut — this melee is a straightforward two-handed close-combat option focused on raw aggression. Each forward strike deals consistent damage and applies bleeding, forcing opponents to either retreat or risk being finished off. It excels in direct engagements where sustained pressure wins the fight.
Deadly Reef — this special launches spinning star projectiles in boomerang arcs from the wielder’s arm. The blades pierce through multiple enemies and slow down anyone they hit before returning. It rewards timing and mobility, allowing players to control space and disrupt groups with a single throw.
Spiral Omen — this sniper weapon delivers high damage with a steady fire rate and balanced ammo capacity. Shots fired at enemies deal pure damage, while shots aimed at teammates grant a temporary protective bubble that absorbs incoming damage. Periodically, the weapon restores health to its owner, giving skilled players both offensive power and supportive utility in one precise tool.
Into The Deep Heroes
Fluxveil — luminous citizen of the underwater city, living in symbiosis with its bioluminescent core. Semi-transparent and ever-shifting, their form resembles liquid light, glowing from within. They embody harmony, adaptability, and the fragile balance that keeps the city alive.
Abyssal Creature — a being from the deepest trenches where light fades into pressure and silence. Dark, hostile, and relentless, it carries the hunger of the abyss and seeks to claim the glow for itself. Its presence signals corruption spreading upward.
Lume Magistrate — a figure of the ocean’s central authority, rising from the drowned heart of the ancient city. Among coral guardians and silent archivists, this higher caste stands closest to the source of power, controlling and safeguarding the current that sustains all.
Scrap 4 Scrap
A damaged combat robot stands at the center of the event, its systems offline and its frame barely holding together. Only steady work and enough collected parts can bring it back to full power. Complete tasks, gather details, and invest them into restoring the machine step by step.
At the end of the process awaits the ultimate prize — Heavy-01, a high-tech robotic heavy weapon built for controlled devastation. And even after the full restoration is complete, the event doesn’t end.
Primary
Heavy Drill Rifle: DPS 🟢 +5%; Bleed damage 🟢 +150%; Bleed tick delay 🟢 +300%; Bleed stack count 🟢 3 → 4.
Abyssal Altar: Ammo 🟢 35 → 40; Mobility 🟢 55 → 75; Rocket Speed 🟢 +16%; Initial
Source
