Full notes
Full Pixel Fixel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Thank you to all 6200~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. Here's what I've cooked up for ya
Thank you to the fans and superfans!
This update is the final update to Pixel Fixel, with the exception of any possible bug fixes as steam or operating systems change. Pixel Fixel has been on Steam for just over a year. It brought me great pleasure and fulfillment seeing everyone play it and enjoy it.
I want to additionally thank everyone who stopped by the Discord and participated in the Tournaments. The tournaments will no longer be regularly scheduled, but we might do impromptu ones in the Discord. The tournament winners deserve a special mention. Congrats and thank you to: Ohni, Fluffybaby, Roborino, and Delphic.
Also, thank you to (currently) 105 positive reviews on Steam. I've read all of them and love the support you all have shown!
I look forward to further game releases, and hopefully I will end up making more stuff you all can enjoy!
Changes in this update
Added a transition between scenes and different menus. The color of the transition will depend on the colorway you have selected or the level you're playing.
An option was added to reduce the opacity of the squares that appear on Hint and Static blocks.
Small bug fixes with the screenshot flash,
Source
Changelog.gg summarizes and formats this update. How we read updates.
