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Steam News27 June 20261d ago

Version 1.14 Patch Notes

Army & Evolution Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc.

Full notes

Full Pixel Empires update

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What changed

2 fixes3 additions4 changes0 removals
  • Balance
  • UI and audio
  • Fixes
addedEvolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably.
changedBalance
addedEvolution bonus scaling updated: - Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus.
changedUI / UX
changedCrown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage.
fixedFixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed interactions.

Army & Evolution

  • Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc.

  • Evolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably.

Balance

  • Evolution bonus scaling updated- Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus.
  • Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into account.

UI / UX

  • Crown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage.

Bug Fixes

  • Fixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed interactions.

  • Fixed evolve UI using clamped Diamond tier display, which hid post-Diamond progress. - Fixed healer evolve bonuses being displayed incorrectly as damage.

Localization

  • Added/updated evolution bonus and description localization keys across all localization JSON files. - Evolution tooltip text now supports the new damage/heal/HP/speed display in every language file.

Source

Steam News / 27 June 2026

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