Full notes
Full Pixel Empires update
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What changed
- Balance
- UI and audio
- Fixes
Army & Evolution
Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2, etc.
Evolution bonuses have been significantly improved so evolving units feels more rewarding. - Evolution now also grants movement speed. - Healers no longer show a damage bonus in the evolve UI. - Healer evolution now increases healing output instead of damage. - Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+. - Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably.
Balance
- Evolution bonus scaling updated- Damage / Healing: stronger per-tier gains. - HP: stronger per-tier gains. - Movement Speed: new per-tier bonus.
Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into account.
UI / UX
Crown shop perks now show level and total buff information more clearly. - Evolution bonus text now shows the actual current total effect instead of vague or misleading values. - Healer evolution text now says healing, not damage.
Bug Fixes
Fixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed interactions.
Fixed evolve UI using clamped Diamond tier display, which hid post-Diamond progress. - Fixed healer evolve bonuses being displayed incorrectly as damage.
Localization
Added/updated evolution bonus and description localization keys across all localization JSON files. - Evolution tooltip text now supports the new damage/heal/HP/speed display in every language file.
Source
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