What changed
1 fix1 addition0 changes0 removals
fixedList of changes: 1) Reworked balance 2) Redesigned the standard management method 3) Added an additional control method 4) Added the ability to rotate the camera 5) Added new objects 6) Added more hints in training mode 7) Redesigned the way to complete a level 8) Added new mechanics -Reduced the area of interaction between the main character and explosives -Added a visual area for interaction 9) Increased the range of the main character interaction with active items 10) Redesigned the method of pumping the main character 11) Redrawn some textures 12) Complication of AI code 13) fixed AI errors 14) Added a button to the menu for reviewing innovations 15) fixed minor bugs and bugs 16) Added new compositions
addedInto the plan: 1) Add a new map 2) Add new enemies 3) Add multiplayer 4) Add "Survival" mode"
Pixel Dominance changes
fixedList of changes: 1) Reworked balance 2) Redesigned the standard management method 3) Added an additional control method 4) Added the ability to rotate the camera 5) Added new objects 6) Added more hints in training mode 7) Redesigned the way to complete a level 8) Added new mechanics -Reduced the area of interaction between the main character and explosives -Added a visual area for interaction 9) Increased the range of the main character interaction with active items 10) Redesigned the method of pumping the main character 11) Redrawn some textures 12) Complication of AI code 13) fixed AI errors 14) Added a button to the menu for reviewing innovations 15) fixed minor bugs and bugs 16) Added new compositions
addedInto the plan: 1) Add a new map 2) Add new enemies 3) Add multiplayer 4) Add "Survival" mode"
List of changes: 1) Reworked balance 2) Redesigned the standard management method 3) Added an additional control method 4) Added the ability to rotate the camera 5) Added new objects 6) Added more hints in training mode 7) Redesigned the way to complete a level 8) Added new mechanics -Reduced the area of interaction between the main character and explosives -Added a visual area for interaction 9) Increased the range of the main character interaction with active items 10) Redesigned the method of pumping the main character 11) Redrawn some textures 12) Complication of AI code 13) fixed AI errors 14) Added a button to the menu for reviewing innovations 15) fixed minor bugs and bugs 16) Added new compositions
Into the plan: 1) Add a new map 2) Add new enemies 3) Add multiplayer 4) Add "Survival" mode"
Write in the comments if you have any unusual ideas! The most interesting of them will be implemented in the next big updates!