What changed
0 fixes6 additions3 changes1 removal
changedNow, You can change the priority of the buildings in batches. You can also see the priority of the buildings at a glance. Citizens are hired first in high-priority buildings.
addedA new advanced recipe * Tailor 3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180)
addedAnd, change some recipes. * Plantation (Old) 1 herb (workload 45) (New) 1 herb (workload 36) => Increase herbs production
addedTailor (Old) 12 cottons + 1 tools -> 8 clothes (workload 180) (New) 12 cottons + 1 tools -> 10 clothes (workload 180) => Increase clothes production
addedPotion Maker (Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180) (New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180) => Increase red potions production
addedAdd "Large Granary", which can store more foods. When you complete the Professional Chefs research, you can build it.
Pixel Colony changes
changedNow, You can change the priority of the buildings in batches. You can also see the priority of the buildings at a glance. Citizens are hired first in high-priority buildings.
addedA new advanced recipe * Tailor 3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180)
addedAnd, change some recipes. * Plantation (Old) 1 herb (workload 45) (New) 1 herb (workload 36) => Increase herbs production
addedTailor (Old) 12 cottons + 1 tools -> 8 clothes (workload 180) (New) 12 cottons + 1 tools -> 10 clothes (workload 180) => Increase clothes production
addedPotion Maker (Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180) (New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180) => Increase red potions production
Now, You can change the priority of the buildings in batches. You can also see the priority of the buildings at a glance. Citizens are hired first in high-priority buildings.
A new advanced recipe * Tailor 3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180)
And, change some recipes. * Plantation (Old) 1 herb (workload 45) (New) 1 herb (workload 36) => Increase herbs production
* Tailor (Old) 12 cottons + 1 tools -> 8 clothes (workload 180) (New) 12 cottons + 1 tools -> 10 clothes (workload 180) => Increase clothes production
* Potion Maker (Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180) (New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180) => Increase red potions production
Also, adjust prices of resources related to herbs. (beer, red potion)
Add "Large Granary", which can store more foods. When you complete the Professional Chefs research, you can build it.
Mark contents newly unlocked by research as New icon
Simple effect for unlocking research
Like demolition, natural objects can be removed in batches
Some icons changed (demolition, upgrade)
Slightly improved performance (still working in progress)