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Steam News22 May 20261mo ago

DEVLOG #6

Hi all, I just want to share with you the progress I made this week. During the beginning of the week, I tried to revamp the moving display mechanism, that when player moves to the middle of the background and moves fur

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Full Pixel City update

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0 fixes0 additions1 change1 removal
  • Gameplay
  • Store
removedI did make some real change though. I remove the mechanism that when character goes close to the edge of the back ground, a black block shows in front of the character, instead I made a black frame that always shows in front of anything, with a transparent middleground. This helps simplify the code and make sure the character doesn't step into the black area.
changedIn demo 0.6, I expect to do 1 of 3 things: more clothes, or an electric bike shop, or just creating more areas to explore.

Hi all,

I just want to share with you the progress I made this week.

During the beginning of the week, I tried to revamp the moving display mechanism, that when player moves to the middle of the background and moves further in a direction, the background moves in the opposite direction, instead of the character. However, this mechanism is doable, but saw significant flickers of the moving background, possibly due to the transform function I used. I struggled with finding the solution to it, so I decided to rollback to version 0.5, and I will try again about this later because it does improve visuals if without the flickers.

I did make some real change though. I remove the mechanism that when character goes close to the edge of the back ground, a black block shows in front of the character, instead I made a black frame that always shows in front of anything, with a transparent middleground. This helps simplify the code and make sure the character doesn't step into the black area.

In demo 0.6, I expect to do 1 of 3 things: more clothes, or an electric bike shop, or just creating more areas to explore.

Source

Steam News / 22 May 2026

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