Theres more atmosphere coming to the game! After playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade.
Full notes
Full Pixel Arcade Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes1 removal
Gameplay
Events
addedTheres more atmosphere coming to the game!After playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade. These include fog, lights and particles. This should hopefully come as a nice bonus for those of you who have played the levels a lot! A new option for this type of enviromental asset i feel is always a bonus when added.
removedGPDR We complyWe now dont hold ANY information about level analytics. When the game was first released the events we created included what checkpoint in each level players got to, how long, how many bonuses they got and what max level they unlocked. Thats it. As you can tell this was vital for a small indie title as if players were getting stuck at a level for being too hard it would have been nearly impossible to tell! Now the game is launched, i feel that there is no longer any need to see where players are getting trapped. At no point to my knowledge was any information like device ip's etc gathered. If it was wasnt even interested in it. Rest assured anyway, that we have disabled unity analytics for pixel arcade remotely so you dont even need to update! For reference here is unitys privacy policy. "Unity ops out automatically to gathering user identifiable information"
addedBONUS DETAILSI am developing a new site cjgstudio.com. On there will be a more dedicated site for each game title, allow you to buy merch, contact support and more. The daily blog will even be active with fresh posts! This is currently what im working on. Thank you to oculus, they have sent hardware for developing on their new go platform. This will be used to port over xoid isometric survival over. Look forward to playing that in vr, its SO pretty! As always contact games@cjgstudio.com for any help
Pixel Arcade Legacy changes
addedAfter playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade. These include fog, lights and particles. This should hopefully come as a nice bonus for those of you who have played the levels a lot! A new option for this type of enviromental asset i feel is always a bonus when added.
removedWe now dont hold ANY information about level analytics. When the game was first released the events we created included what checkpoint in each level players got to, how long, how many bonuses they got and what max level they unlocked. Thats it. As you can tell this was vital for a small indie title as if players were getting stuck at a level for being too hard it would have been nearly impossible to tell! Now the game is launched, i feel that there is no longer any need to see where players are getting trapped. At no point to my knowledge was any information like device ip's etc gathered. If it was wasnt even interested in it. Rest assured anyway, that we have disabled unity analytics for pixel arcade remotely so you dont even need to update! For reference here is unitys privacy policy. "Unity ops out automatically to gathering user identifiable information"
addedI am developing a new site cjgstudio.com. On there will be a more dedicated site for each game title, allow you to buy merch, contact support and more. The daily blog will even be active with fresh posts! This is currently what im working on. Thank you to oculus, they have sent hardware for developing on their new go platform. This will be used to port over xoid isometric survival over. Look forward to playing that in vr, its SO pretty! As always contact games@cjgstudio.com for any help
Theres more atmosphere coming to the game!
After playing around with some new prototypes im developing (apocalyptic low poly) there are definately some features in there that I must integrate into pixel arcade. These include fog, lights and particles. This should hopefully come as a nice bonus for those of you who have played the levels a lot! A new option for this type of enviromental asset i feel is always a bonus when added.
GPDR We comply
We now dont hold ANY information about level analytics. When the game was first released the events we created included what checkpoint in each level players got to, how long, how many bonuses they got and what max level they unlocked. Thats it. As you can tell this was vital for a small indie title as if players were getting stuck at a level for being too hard it would have been nearly impossible to tell! Now the game is launched, i feel that there is no longer any need to see where players are getting trapped. At no point to my knowledge was any information like device ip's etc gathered. If it was wasnt even interested in it. Rest assured anyway, that we have disabled unity analytics for pixel arcade remotely so you dont even need to update! For reference here is unitys privacy policy. "Unity ops out automatically to gathering user identifiable information"
BONUS DETAILS
I am developing a new site cjgstudio.com. On there will be a more dedicated site for each game title, allow you to buy merch, contact support and more. The daily blog will even be active with fresh posts! This is currently what im working on. Thank you to oculus, they have sent hardware for developing on their new go platform. This will be used to port over xoid isometric survival over. Look forward to playing that in vr, its SO pretty! As always contact games@cjgstudio.com for any help