What changed
0 fixes1 addition0 changes0 removals
addedUpdate HighlightsVarious bug fixes - Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this) - 25 Levels added, biggest level update to date! - Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now. 100 Levels was a great number, but Im not sure it is required. I will always be making levels for this game as a I have a great system in place to allow me to develop them rather fast. Community created levels would be awesome, however I am focusing on getting the game released before getting workshop in the game. Oculus Rift release may be delayed / not happen as I cant get my hands on hardware. Note that users are reporting full functionality for oculus headsets however. Thanks for playing, some memebers have surpassed 48 hours of play time! Im sure they are burning calories and having fun! Thank you all again for playing and see you in the update next week! Looking to purchase you virtual reality game with virtual currency? Bitcoin perhaps?! Contact us to see what there is to offer! Some background here at the company. The vive was out of action due to a puppy issue. New parts have been ordered and those didnt fix the headset. After hours of troublshooting a friend managed to help me use his system and isolate the issue. During this down time I was able to develop over 8 levels which I cant wait for you all to try.
Pixel Arcade Legacy changes
addedVarious bug fixes - Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this) - 25 Levels added, biggest level update to date! - Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now. 100 Levels was a great number, but Im not sure it is required. I will always be making levels for this game as a I have a great system in place to allow me to develop them rather fast. Community created levels would be awesome, however I am focusing on getting the game released before getting workshop in the game. Oculus Rift release may be delayed / not happen as I cant get my hands on hardware. Note that users are reporting full functionality for oculus headsets however. Thanks for playing, some memebers have surpassed 48 hours of play time! Im sure they are burning calories and having fun! Thank you all again for playing and see you in the update next week! Looking to purchase you virtual reality game with virtual currency? Bitcoin perhaps?! Contact us to see what there is to offer! Some background here at the company. The vive was out of action due to a puppy issue. New parts have been ordered and those didnt fix the headset. After hours of troublshooting a friend managed to help me use his system and isolate the issue. During this down time I was able to develop over 8 levels which I cant wait for you all to try.
Finally...
A surplus of quick, but hard to master levels. Unlike other levels in game which may take anywhere from 10-30 minutes to master, these ones may take 10 minutes tops to complete first try, a and a good few hours to master. Leaderboards are coming! Im having issues speaking to Steamworks api but rest assured all your stats that you have now, will be posted to the leaderboards. Nothing is out of the ordinary from my end and you all seem to be killing certain levels! NICE GOING!
Update Highlights
Various bug fixes - Prototyping spawn reset issues (note when falling off the platform take a step back in real world space, im working on solving this) - 25 Levels added, biggest level update to date! - Price has been increased by around 0.50, this is to compensate for the amount of levels now in the game. Hoping ot double the amount of levels in game now. 100 Levels was a great number, but Im not sure it is required. I will always be making levels for this game as a I have a great system in place to allow me to develop them rather fast. Community created levels would be awesome, however I am focusing on getting the game released before getting workshop in the game. Oculus Rift release may be delayed / not happen as I cant get my hands on hardware. Note that users are reporting full functionality for oculus headsets however. Thanks for playing, some memebers have surpassed 48 hours of play time! Im sure they are burning calories and having fun! Thank you all again for playing and see you in the update next week! Looking to purchase you virtual reality game with virtual currency? Bitcoin perhaps?! Contact us to see what there is to offer! Some background here at the company. The vive was out of action due to a puppy issue. New parts have been ordered and those didnt fix the headset. After hours of troublshooting a friend managed to help me use his system and isolate the issue. During this down time I was able to develop over 8 levels which I cant wait for you all to try.