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Steam News10 August 20178y ago

Out August 11th on Early Access

Release Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be runn

Full notes

Full Pixel Arcade Legacy update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedReleasePixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time. Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch. A new spatial UI tutorial has been added. You can no longer interact with any white cubes other than the center checkpoint. Meaning the checkpoint platform isnt interactable. Levels have been patched to assit with this change The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing.
addedFeatures for next updateAdditional colours added
addedFeatures for next updateScores will appear with the level number and image on the menu As I want to be as transparent as possible and get some hype and ideas around new features. Here is a list of features that you could be seeing over the next 30 days!

Pixel Arcade Legacy changes

addedPixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time. Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch. A new spatial UI tutorial has been added. You can no longer interact with any white cubes other than the center checkpoint. Meaning the checkpoint platform isnt interactable. Levels have been patched to assit with this change The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing.
addedAdditional colours added
addedScores will appear with the level number and image on the menu As I want to be as transparent as possible and get some hype and ideas around new features. Here is a list of features that you could be seeing over the next 30 days!

Release

Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway). The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time. Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch. A new spatial UI tutorial has been added. You can no longer interact with any white cubes other than the center checkpoint. Meaning the checkpoint platform isnt interactable. Levels have been patched to assit with this change The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing.

Features for next update

5 more levels have been started

Objects can rotate

Additional colours added

Scores will appear with the level number and image on the menu As I want to be as transparent as possible and get some hype and ideas around new features. Here is a list of features that you could be seeing over the next 30 days!

Levels

Leaderboards

Fun, immersive intro scene with basic game mechanics. Can explore or skip

Options to change grab bind

Additon to restart at the checkpoint NOT only the level start

Objects will flash into and out of existance / interactability. One minute you can grab, next you cant. Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount! Come visit the offical company discord to discuss with the developers behind the game, share ideas or even match make with the community!

Source

Steam News / 10 August 2017

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