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Steam News26 July 20178y ago

Pre-release Preparation for V1.0, Branding, Level Designs and more

First Build IS NOW LIVE for Beta testers If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign.

Full notes

Full Pixel Arcade Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Compatibility
changedFirst Build IS NOW LIVE for Beta testersIf you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well. Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experience. Personally as someone who loves to play the game, this feels pretty good and has a seemless transistion between scenes without having to go to a menu each time, but also allows you to restart the level and maybe get a better time. Press kits are available at corriejgreen.co.uk/PixelArcade The games development on steam has included the following:
changedFirst Build IS NOW LIVE for Beta testersSteam cloud support
changedFirst Build IS NOW LIVE for Beta testersTrading cards will drop in game which reward you with emoticons, backgrounds and more
changedFirst Build IS NOW LIVE for Beta testersThe game changes at such a rapid pace we struggle to keep up with the latest changes in trailers, screenshots and more but we will continue to update everything as the game develops.
changedFirst Build IS NOW LIVE for Beta testersIcons that you can share online can be found here! The community forums on Steam are needing some .. well .. community! We will be releasing Beta keys to those who show they are capable of communication with the community and the developers. Why not even make a post and say what you think of the game so far.
addedFirst Build IS NOW LIVE for Beta testersThe community forums will be a place for players to discuss what features they like about the game and what they want added. With over 100 levels sbeing created for the final game, there is a lot of room to develop new ideas that I havent even thought of yet. MERCH IS LIVE We have partnered with speadshirt to get produce some awesome 80's esq t-shirts, hoodies, cups... With fresh graphics never seen before, we look forward to speading the love for VR content and retro graphics to the community. To check out these awesome items, click HERE. Pixel Arcade is expecting to release the first week of July 2017. There will be patches for any issues (which we hope there arnt any) as soon as we know about them, 1 day fix hopefully. For keys and more please contact me on twitter @cjgstudio Oh and one more tease for things to come... procedual.. generated.. levels.

Pixel Arcade Legacy changes

changedIf you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well. Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experience. Personally as someone who loves to play the game, this feels pretty good and has a seemless transistion between scenes without having to go to a menu each time, but also allows you to restart the level and maybe get a better time. Press kits are available at corriejgreen.co.uk/PixelArcade The games development on steam has included the following:
changedSteam cloud support
changedTrading cards will drop in game which reward you with emoticons, backgrounds and more
changedThe game changes at such a rapid pace we struggle to keep up with the latest changes in trailers, screenshots and more but we will continue to update everything as the game develops.
changedIcons that you can share online can be found here! The community forums on Steam are needing some .. well .. community! We will be releasing Beta keys to those who show they are capable of communication with the community and the developers. Why not even make a post and say what you think of the game so far.

First Build IS NOW LIVE for Beta testers

If you are lucky enough to have reciveved a Beta code, then you can jump straight into Pixel Arcade and start completeing the campaign. There are a total of 10 levels in the Beta, initial release should have 25 levels with more added weekly if popular enough! Otherwise you can expect to see new levels monthly, in a large update at the end of each month. Checkpoints are being updated already thanks to feedback. Rather than landing on the checkpoint to activate it, you will now have to grab the cuboid in the middle and this will allow you to complete the level by activating the checkpoints in a much more flowly mannar. This will be in the latest Beta build as well. Next up is a countdown to the next level once you have completed it. As the developer, I feel this is a temporary solution but the more analytics and feedback we get the better experience. Personally as someone who loves to play the game, this feels pretty good and has a seemless transistion between scenes without having to go to a menu each time, but also allows you to restart the level and maybe get a better time. Press kits are available at corriejgreen.co.uk/PixelArcade The games development on steam has included the following:

  • Steam cloud support

  • Trading cards will drop in game which reward you with emoticons, backgrounds and more

  • The game changes at such a rapid pace we struggle to keep up with the latest changes in trailers, screenshots and more but we will continue to update everything as the game develops.

Icons that you can share online can be found here! The community forums on Steam are needing some .. well .. community! We will be releasing Beta keys to those who show they are capable of communication with the community and the developers. Why not even make a post and say what you think of the game so far.

The community forums will be a place for players to discuss what features they like about the game and what they want added. With over 100 levels sbeing created for the final game, there is a lot of room to develop new ideas that I havent even thought of yet. MERCH IS LIVE We have partnered with speadshirt to get produce some awesome 80's esq t-shirts, hoodies, cups... With fresh graphics never seen before, we look forward to speading the love for VR content and retro graphics to the community. To check out these awesome items, click HERE. Pixel Arcade is expecting to release the first week of July 2017. There will be patches for any issues (which we hope there arnt any) as soon as we know about them, 1 day fix hopefully. For keys and more please contact me on twitter @cjgstudio Oh and one more tease for things to come... procedual.. generated.. levels.

Source

Steam News / 26 July 2017

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