In this update7
Full notes
Full Piworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Server
Piworld changes
The Great Rework
You wake up in a world with nothing. No base, no food, no marker telling you where to go. What happens next is up to you.
Chop the forest, raise a house, sow the fields, tame the wildlife, walk into the biomes you probably shouldn't. Then bring a friend — everything is better together, and everything falls apart twice as fast.
It's been a year since the last update. I wasn't gone. I was rebuilding Piworld.
A Completely New Look
Every sprite in the game has been redrawn. Not touched up — redrawn. If you played before, you will not recognise it.
Skills That Follow What You Actually Do
No trees to plan out. Mine, and you get better at mining. Fight, and you get better at fighting. Your character grows into whatever you spend your time on.
The World Fights Back
New enemies and monsters — and they are not decoration
New animals — hunt them, breed them, or tame them
New characters out in the world, waiting to be found
More To Build, More To Find
New biomes, new plants, new crafting recipes
Much deeper building — a base is a real project now
A Guidebook Inside The Game
Everything is explained where you need it. No second monitor, no wiki tab, no guessing what a recipe wants. This was the loudest complaint, and it is fixed.
Play Together
Join your friends, or host your own server and gather your own crowd.
Tell me what you think
Piworld is made by one person. Every piece of feedback shapes what comes next — if something feels off, or something finally clicks, I want to hear it.
Thanks to everyone who stuck around. See you out there.
Source
Changelog.gg summarizes and formats this update. How we read updates.
