What changed
0 fixes1 addition0 changes0 removals
addedGreen Orb (Shotgun) has been tilted for a more cosmetically pleasing look. Red Orb (Grenade) now fires 5 Orbs. Super Mace now fires 4 homing projectiles. Green Enemy gets a slight nerf I'd say by roughly 7%. Don't get close to him. White Enemy shots have been reduced from 8 to 6. Temple of light has had floor replaced with a new texture. Abyss section has had color grading reworked in certain area. More holes have been patched.
White Enemy shots have been8→6↓White Enemy shots have been decreased, nerfPitch Silent changes
addedGreen Orb (Shotgun) has been tilted for a more cosmetically pleasing look. Red Orb (Grenade) now fires 5 Orbs. Super Mace now fires 4 homing projectiles. Green Enemy gets a slight nerf I'd say by roughly 7%. Don't get close to him. White Enemy shots have been reduced from 8 to 6. Temple of light has had floor replaced with a new texture. Abyss section has had color grading reworked in certain area. More holes have been patched.
Green Orb (Shotgun) has been tilted for a more cosmetically pleasing look. Red Orb (Grenade) now fires 5 Orbs. Super Mace now fires 4 homing projectiles. Green Enemy gets a slight nerf I'd say by roughly 7%. Don't get close to him. White Enemy shots have been reduced from 8 to 6. Temple of light has had floor replaced with a new texture. Abyss section has had color grading reworked in certain area. More holes have been patched.