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Steam News30 July 202613d ago

📢Reforge Beta is NOW LIVE! | Beta Patch Note

Switch to our Public Beta Branch to experience the reforge! Right Click Pirates Outlaws 2: Heritage - Properties - Game Versions & Betas - Public Beta Read Beta FAQ: https://fabledgame.

In this update8

Full notes

Full Pirates Outlaws 2: Heritage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes25 additions37 changes9 removals
  • Compatibility
  • Balance
  • Gameplay
  • Maps
  • Store
  • Events
changedSwitch to our Public Beta Branch to experience the reforge!
changedRight Click Pirates Outlaws 2: Heritage - Properties - Game Versions & Betas - Public Beta
changedRead Beta FAQ:
changedhttps://fabledgame.com/en/beta-faq
changedReforge Beta Patch Note:
changedImportant ReforgeRemoval of the block-per-action. Return to a classic shield system that blocks damage.

Pirates Outlaws 2: Heritage changes

changedSwitch to our Public Beta Branch to experience the reforge!
changedRight Click Pirates Outlaws 2: Heritage - Properties - Game Versions & Betas - Public Beta
changedRead Beta FAQ:
changedhttps://fabledgame.com/en/beta-faq
changedReforge Beta Patch Note:

Switch to our Public Beta Branch to experience the reforge!

Right Click Pirates Outlaws 2: Heritage - Properties - Game Versions & Betas - Public Beta

Read Beta FAQ:

https://fabledgame.com/en/beta-faq

Reforge Beta Patch Note:

Important Reforge

  1. Shield:

  • Removal of the block-per-action. Return to a classic shield system that blocks damage.

  • Characters no longer have ‘shield slot’ attribute. By default, Max shield = Max HP.

  • Max shield now changes dynamically according to Max HP. Losing Max HP will not cause you to lose excess shield.

  • Trample now deals ×2 damage to Shield before dealing damage to HP.

  1. Card Evolution/Unite:

  • Auto-evolution is now cancelled. 3 identical Cards can now be paired through “Unite” at the Market or Great Bazaar.

  • No amount limit on taking identical cards

  1. Map:

  • No longer need to choose a region when starting a game. During stages, you can choose to travel to another region or remain in the current one.

  • Elite enemies fleeing during Stage 1 or Stage 2 will now count as a game failure. The duration of every Stage’s Elite/Boss battle has also been extended.

  • After defeating an Elite, a special map event will appear on a random island, allowing you to choose the next Boss.

  • Island battle difficulty no longer increases according to the time of visits. It is now determined by the current number of days.

  1. Card Play Feel: Cards that don't require manual targeting can now be played by simply dragging them out of your hand, no need to drop them on a specific target.

  2. Adjustments and improvements have been made to enemies, battles, Cards and Relics mechanics!

New Content

New Hero and Companion

  • New Hero: Donato

  • New Companion: Crab

Navigate Mode

  1. New island: Fisherman Island. You can heal, refill rations, remove cards and purchase special relics.

  2. New events added, including special events for unlocking heroes.

  3. Random Hurricanes may appear during navigation. The island affected by a hurricane will be temporarily closed and cannot be visited.

  4. New event type: Bounty Event. After it is triggered, a special event point will randomly appear on a battle island. You must visit the location during the current Stage to activate the following events.

  5. Add story dialogue for each character after defeating Death The Reaper.

  6. Add a region detail display feature (partially WIP).

Arena

  1. Difficulties 2, 3 and 4 are now available. Three new bosses have also been added!

  2. Alternation II and weather can now appear randomly in the Arena.

  3. Rework on Armory. Relics can no longer be enchanted there. Relic enchantment will now appear as random choices instead. The Armory also provides 5 Relic slots.

  4. Added several new Rune Stones.

  5. Added the Cryptex and Cryptex Ring to Arena Mode.

  6. Added new after-battle random choices, including Copy, Copy+, Remove+, Unite and Sell Relic. The appearance rates of random choices have also been adjusted.

Battle, Card and Relic Content

  1. Added 80+ Cards.

  2. Added 20+ Relics.

  3. Cursed Relics can no longer be removed or sold.

  4. 'Linked' Relics no longer occupy Relic slots.

  5. Cards now display icons indicating their types.

  6. Added the 'Slow' and 'Haste' condition.

  7. Added new passive 'Loot'.

  8. Reworked on weather effect 'wet'.

  9. Cards and Relics no longer 'need to be obtained to be unlocked', simply meeting them in The Market or as a reward is now enough. Ungraded version will also be unlocked at the same time.

  10. Death The Reaper has been reworked. Be prepared!

Other

  1. Blessing Updates

  • Level 15 unlocks “Lucky Clover”: increases the chance of Golden Cards appearing.

  • Level 50 unlocks “Sealed Card”: Cards have a chance to appear with a Seal.

  • While Statue is active, it will no longer be lost after successfully completing a game.

  1. New UI Settings

  • Ammo Color: Light /Obscur

  • HUD Scale: Small/Medium/Large

  • Battle Camera Motion: On/Off

Optimizations and Adjustments

Battle

  1. Corruption applied during battle will now disappear when the battle ends.

  2. Summoned Creature will now die immediately when their summoner is defeated.

  3. Added indicators for Summons.

  4. Adjusted the behavior of all summoner enemies and the enemy setup at the start of battle.

  5. Added and fixed several combat animations.

  6. Spectral Form now has a limit: it expires after you play 6 Cards.

  7. Enemy Lifesteal can now affect other enemies.

  8. The Revive mechanic has been updated. Players now revive only at the start and end of their own turn.

  9. Heritage 'Revive' can now trigger once per battle with 10% Health. Players now only revive at the start and end of their own turn.

  10. When Cursed Race deals unblocked physical damage, they will deal an equal amount of Corruption.

  11. Improved the visual effects for Split and Sacrifice.

Navigate Mode

  1. Navigate Mode Event Improvements

  • Rebalanced all battle groups.

  • Reworked and optimized the random event generation system.

  • Reduced the cost of Rations and Coins of event choices.

  1. Improved the tutorial and the new-player experience.

  2. Increased the Ration limit for all heroes.

  3. A portion of HP is now automatically restored before and after Elite and Boss battles.

  4. After defeating an Elite/Boss, you will receive additional Coins based on the number of remaining days.

  5. When rations run out, you can no longer push forward by draining HP. Instead, the 'Out of Ration' event now triggers immediately after movement ends.

Others

  1. Increased Reputation rewards after winning battles, and reduced the Reputation required for leveling up.

  2. Workshop Adjustments

  • The forge slot limit has been removed . Any Card unlocked in the Collection can be crafted in the Workshop.

  • Each player now starts with 25 Gemstones.

  1. Optimized text across all languages.

  2. Balance adjustments to some Relics, cards.

  3. Improved the loading of Heroes and Companionsin in Main Page Shops.

Source

Steam News / 30 July 2026

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