Repeated intro
What changed
1 fix4 additions1 change0 removals
- Gameplay
- UI and audio
- Fixes
- Store
addedDifficulty AdjustmentThe default difficulty level of the game has been lowered, in order to be a bit more forgiving and welcoming for new players.
addedDifficulty AdjustmentIf you were fine with the old difficulty, however, the new Difficulty Level dropdown in Settings > Gameplay Options will let you set it back to Hard for the original experience. And if you were really hoping for even more punishment, try the Very Hard difficulty!
addedEase of PlayThe default input behaviour for engaging the thrusters used to be pressing and holding the left mouse button, and you had the option to change it to a toggle kind of behaviour. Things have switched around with this update, where new players will find a single click will turn their engines on and off, without having to hold the button down. Players who want finer control over their thrusters can go back to the older method from Settings > Gameplay > Control Bindings.
addedEase of PlayThe firing arc of the main cannons have also been increased to make aiming and firing easier, especially for new players who are getting used to firing broadsides from their aircraft!
fixedMisc ImprovementsThe wording of some sailor perks have been changed to better explain what they do. Plus I've fixed small issues here and there that I have noticed.
changedMisc ImprovementsIf you are having any issues at all with the game, do not hesitate to let me know. You can reach out using the contact info on Steam store page.
Pirates of Gravitae changes
addedThe default difficulty level of the game has been lowered, in order to be a bit more forgiving and welcoming for new players.
addedIf you were fine with the old difficulty, however, the new Difficulty Level dropdown in Settings > Gameplay Options will let you set it back to Hard for the original experience. And if you were really hoping for even more punishment, try the Very Hard difficulty!
addedThe default input behaviour for engaging the thrusters used to be pressing and holding the left mouse button, and you had the option to change it to a toggle kind of behaviour. Things have switched around with this update, where new players will find a single click will turn their engines on and off, without having to hold the button down. Players who want finer control over their thrusters can go back to the older method from Settings > Gameplay > Control Bindings.
addedThe firing arc of the main cannons have also been increased to make aiming and firing easier, especially for new players who are getting used to firing broadsides from their aircraft!
fixedThe wording of some sailor perks have been changed to better explain what they do. Plus I've fixed small issues here and there that I have noticed.
Since the game launched 7 days ago, it has been great watching people play it on YouTube and Twitch, as well as to hear direct feedback from players. This first update is aimed to address some of the most frequently mentioned requests from the community.
Version 0.51b is now out and brings the following changes:
Difficulty Adjustment
The default difficulty level of the game has been lowered, in order to be a bit more forgiving and welcoming for new players.
If you were fine with the old difficulty, however, the new Difficulty Level dropdown in Settings > Gameplay Options will let you set it back to Hard for the original experience. And if you were really hoping for even more punishment, try the Very Hard difficulty!
Ease of Play
The default input behaviour for engaging the thrusters used to be pressing and holding the left mouse button, and you had the option to change it to a toggle kind of behaviour. Things have switched around with this update, where new players will find a single click will turn their engines on and off, without having to hold the button down. Players who want finer control over their thrusters can go back to the older method from Settings > Gameplay > Control Bindings.
The firing arc of the main cannons have also been increased to make aiming and firing easier, especially for new players who are getting used to firing broadsides from their aircraft!
Progression
All persistent upgrades to your ship are unlocked with Blueprint fragments, and finding them could be hard in the older version. With this update players always get at least one Blueprint fragment in each run, to allow constant progress even with frequent defeats.
Misc Improvements
The wording of some sailor perks have been changed to better explain what they do. Plus I've fixed small issues here and there that I have noticed.
If you are having any issues at all with the game, do not hesitate to let me know. You can reach out using the contact info on Steam store page.
Cheers!