Full notes
Full Pirate life update
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What changed
- Balance
- Gameplay
- Server
- Maps
Pirate life changes
Steam post imageWelcome captains!
Today we’re excited to share the first official Devlog for Pirate Life. In this DevBlog we want to showcase one of the ships that will be available in the game and talk about our approach to ship design. Ship Design
Our ships are inspired by real sailing vessels from the Age of Piracy. We focus on authentic proportions, realistic sail setups, and ships that feel believable at sea.
At the same time, some elements are carefully adjusted for gameplay balance and better player experience.
New Ships Sloop And Cutter
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Gameplay[/carousel]
Ships in Pirate Life are designed to feel powerful and responsive while still having weight and momentum when sailing.
Players will be able to improve and customize their ships as the game develops through upgrade systems and progression mechanics. Steam post image Here’s how the lobby looks now.
Where you can choose your server or switch to another server.
What are we working on right now?
Our current focus is improving the overall visual quality of the game to create a more immersive and atmospheric experience at sea.
At the same time, we are actively developing the ship crafting system at the shipyard, where players will be able to build and prepare their vessels.
We are also working on the global world map, which will connect locations across the game world and play an important role in exploration and navigation. What's Next?
In upcoming DevBlogs we will show more ship classes, customization options, and details about naval combat. Thank you for supporting Pirate Life.
More updates coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
