Full notes
Full Pirate Fighting Simulator update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Update 13
By default you now spawn in a ship and shoot over to the island, but you can turn this off in the game rules.
Changed a few textures on the maps
Ammo crates now use the same in world interact button UI as the cannons
Instead of an invisible wall there is an out of bounds zone except for on boats
Slight change to respawn menu UI
Added a Killfeed
Fixed the 'New Pirate' Achievement
All cannons now have a far larger degree of turning
On christmas maps there is a chance that the evil pfs christmas bloke will spawn mid match
in the 'steam > pfs > properties > betas' tab there is a branch to the previous version if this one ends up being too buggy but let me know if you see any.
also I was gonna add a brightness setting because some of the themed maps are quite dark but there were a few problems with it and I wanted to get the update out so I can focus on other stuff. merry pfsmas!
Source
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