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Steam News1 August 20241y ago

【Announcing Update Version 0.2.1】

The update to version 0.2.1 will be on August/2 (JST 12:00) for new functions added, game balance adjustments, functional adjustment, and bug fixes. The details of the update are as follows.

Full notes

Full Pirarucu's Money Rush update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Balance
  • Store
addedThe update to version 0.2.1 will be on August/2 (JST 12:00) for new functions added, game balance adjustments, functional adjustment, and bug fixes.
added◆ New Functions ・Added a feature to the shop that allows players to change to any customization item.
changed◆ Game Balance Adjustments ・Reduced the hit detection area of some Goo to better match its appearance. ・Especially when the character is giant, adjusted the landing detection after jumping to better match the visual. - This improves the issue where players think they are doing a first jump after landing but it counts as a second jump. ・Adjusted so that barriers do not break when hitting obstacles while the character is in invincible state and using a barrier. ・Adjusted so that characters do not hit flames that appear at the same height as the ground they are walking on without jumping. ・When purchasing a duration level-up item while an item effect is active, the time extension difference between levels is applied, plus a flat 5-second extension as an active bonus. - For example, if you purchase a duration level-up item from Lv.2 to Lv.3, the total extension will be 8 seconds: 3 seconds for the level difference plus the 5-second bonus.
added◆ Functional Adjustment ・Adjusted so that items with the same effect do not appear in the shop due to the addition of the customization feature. ・The character voices included in the SE have been added as a separate item in the game settings. - With this change, the volume of SE and character voices can be adjusted separately. ・You can now perform cancel operations on the game settings screen.
fixed◆ Bug Fixes ・Fixed an issue where item effect duration level-ups could appear in the shop at levels above the maximum Lv.5. ・Fixed an issue where there was a discrepancy between the timing of the item effect icon gauge disappearing and the character's appearance reverting to normal when the item effect ended. ・Fixed an issue where the effect duration was recovered more than intended when purchasing a duration level-up while an item effect was active. ・Fixed an issue where spawned Coins scrolled at the same speed as the stage, making it impossible for the character to catch up and collect them. ・Fixed a bug where performing the second jump at a specific timing would result in an incorrect motion, preventing a high jump. ・Fixed a bug where jumping at the same time as landing on spring boards for jumping would result in unintended height. ・Fixed other minor bugs.

Pirarucu's Money Rush changes

addedThe update to version 0.2.1 will be on August/2 (JST 12:00) for new functions added, game balance adjustments, functional adjustment, and bug fixes.
added◆ New Functions ・Added a feature to the shop that allows players to change to any customization item.
changed◆ Game Balance Adjustments ・Reduced the hit detection area of some Goo to better match its appearance. ・Especially when the character is giant, adjusted the landing detection after jumping to better match the visual. - This improves the issue where players think they are doing a first jump after landing but it counts as a second jump. ・Adjusted so that barriers do not break when hitting obstacles while the character is in invincible state and using a barrier. ・Adjusted so that characters do not hit flames that appear at the same height as the ground they are walking on without jumping. ・When purchasing a duration level-up item while an item effect is active, the time extension difference between levels is applied, plus a flat 5-second extension as an active bonus. - For example, if you purchase a duration level-up item from Lv.2 to Lv.3, the total extension will be 8 seconds: 3 seconds for the level difference plus the 5-second bonus.
added◆ Functional Adjustment ・Adjusted so that items with the same effect do not appear in the shop due to the addition of the customization feature. ・The character voices included in the SE have been added as a separate item in the game settings. - With this change, the volume of SE and character voices can be adjusted separately. ・You can now perform cancel operations on the game settings screen.
fixed◆ Bug Fixes ・Fixed an issue where item effect duration level-ups could appear in the shop at levels above the maximum Lv.5. ・Fixed an issue where there was a discrepancy between the timing of the item effect icon gauge disappearing and the character's appearance reverting to normal when the item effect ended. ・Fixed an issue where the effect duration was recovered more than intended when purchasing a duration level-up while an item effect was active. ・Fixed an issue where spawned Coins scrolled at the same speed as the stage, making it impossible for the character to catch up and collect them. ・Fixed a bug where performing the second jump at a specific timing would result in an incorrect motion, preventing a high jump. ・Fixed a bug where jumping at the same time as landing on spring boards for jumping would result in unintended height. ・Fixed other minor bugs.

The update to version 0.2.1 will be on August/2 (JST 12:00) for new functions added, game balance adjustments, functional adjustment, and bug fixes.

The details of the update are as follows.

◆ New Functions ・Added a feature to the shop that allows players to change to any customization item.

◆ Game Balance Adjustments ・Reduced the hit detection area of some Goo to better match its appearance. ・Especially when the character is giant, adjusted the landing detection after jumping to better match the visual. - This improves the issue where players think they are doing a first jump after landing but it counts as a second jump. ・Adjusted so that barriers do not break when hitting obstacles while the character is in invincible state and using a barrier. ・Adjusted so that characters do not hit flames that appear at the same height as the ground they are walking on without jumping. ・When purchasing a duration level-up item while an item effect is active, the time extension difference between levels is applied, plus a flat 5-second extension as an active bonus. - For example, if you purchase a duration level-up item from Lv.2 to Lv.3, the total extension will be 8 seconds: 3 seconds for the level difference plus the 5-second bonus.

◆ Functional Adjustment ・Adjusted so that items with the same effect do not appear in the shop due to the addition of the customization feature. ・The character voices included in the SE have been added as a separate item in the game settings. - With this change, the volume of SE and character voices can be adjusted separately. ・You can now perform cancel operations on the game settings screen.

◆ Bug Fixes ・Fixed an issue where item effect duration level-ups could appear in the shop at levels above the maximum Lv.5. ・Fixed an issue where there was a discrepancy between the timing of the item effect icon gauge disappearing and the character's appearance reverting to normal when the item effect ended. ・Fixed an issue where the effect duration was recovered more than intended when purchasing a duration level-up while an item effect was active. ・Fixed an issue where spawned Coins scrolled at the same speed as the stage, making it impossible for the character to catch up and collect them. ・Fixed a bug where performing the second jump at a specific timing would result in an incorrect motion, preventing a high jump. ・Fixed a bug where jumping at the same time as landing on spring boards for jumping would result in unintended height. ・Fixed other minor bugs.

Source

Steam News / 1 August 2024

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