In this update5
Full notes
Full Pip My Dice update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
Pip My Dice changes
Features
Animations have been added between all the different views
New content has been added, 3 of them being references to games that inspired me, let's see if you can find them all :D
Some content has been removed, and some content from the playtest has been revived!
I've done some balancing, please read the description of the relics you already know as they might have changed!
The tutorial has been improved
Bug fixes
Fixed that a Set Value modifier could be wasted on a dice face that already has that value
Fixed a (nasty) bug where, during exceptionnal conditions, would throw you back to the previous boss instead of your current round when reloading the run
Fixed a bug where sometimes a seethrough face would show the wrong value
The stat "Dice rolled" was incorrect, it has been fixed
Fixed that in some instances of using negative dice, negative money was being given
Fixed that the relic Golden Cutlery was accounting for dice faces not in the scoring combination
Fixed that the relic Ladder would sometime give a higher bonus than it should
Fixed that playing a run on the same seed but with different cups would give different bosses
Fixed some visual artifacts
Fixed that the setting "Show text instead of pips" would not apply to face modifiers
Balancing
The yellow die has been reworked to work like so: It will give you between $1 and $Value with a 50% chance rate, Max $20
Changed the rarity of some relics
Balanced some relics
QoL
Added a button to the slots to bring all the dice from your hand there
The shop will not show duplicate relics anymore
Tried to improve the wording on some relics
Misc
Added more variety to the Value Modifiers, from +1,+2,+3,+5,+10 to +1,+2,...,+9,+10
Added a warning to prevent players from losing a saved run when clicking on the tutorial button
New players have now the option to skip the tutorial, but are invited to try it with a pop
up the first time they start a run
Added stats for consumable used and obtained at the end of a run
Added some SFX
Source
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