In this update7
Full notes
Full Pionero Capital update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Store
- Fixes
Pionero Capital changes
Patch Notes 0.1.1
Major Systems & Inventory Overhaul
- Inventory RevampWe have removed item and inventory weight . You can now carry as many items as your available inventory slots allow.
Stacking Balance: Stackable items have been adjusted from 16 to 6 per slot.
- ResultWith a default inventory, the maximum carrying capacity has increased from 32 to 48 items .
Market Economy: Market prices will now fluctuate more gradually for better economic stability.
- Camera DistanceAdded the ability to toggle camera distance. Adjust it in Settings or by pressing V in-game.
Consumables: Food items now provide 2x Energy.
Skills & Visual Improvements
- Skill Tree FixResolved an issue where the Character Skill Tree did not correctly render skill points or levels.
Visual Polish: Implemented graphical enhancements to the Skill Tree interface for a cleaner, more intuitive look.
Atmosphere: Ongoing graphical improvements to lighting and post-processing systems.
Warehouse & Logistics
New Import Warehouse Location: The warehouse has been moved closer to the bridge. The NPC vendor is now positioned near the entrance to reduce walking time.
- Bulk Loading ZoneAdded a spacious loading zone at the warehouse. Products purchased here are automatically stored in the vehicle's trunk , enabling faster, larger purchases without leaving the vehicle.
Vehicle & AI Traffic:
Improved AI Traffic intelligence for smoother world navigation.
Improved handling for the company van (Cangu) with an increased turning radius at low speeds.
Quality of Life (QoL) & Controls
- Input CustomizationA new "Keyboard" category in settings allows for full keybind customization.
- Control PresetsAdded dedicated presets for Left-handed players, AZERTY layouts, and 60% keyboards .
Automated Entry: Checkpoints (offices, cafes, etc.) now trigger automatically upon approach—no more pressing E to enter.
Tutorial Flow: Small adjustments to the tutorial mission sequence for better pacing.
- SettingsFixed a bug that occurred when changing the game's resolution .
Business & Property Fixes
- Rusty Office FixResolved a critical bug where the lobby and doors failed to load correctly.
- Business AppFixed a bug where buttons would become unresponsive or trigger a recurring "beep" sound.
Nate Motel: Various small adjustments and polish to the Motel area.
- Reputation BalanceReduced negative reviews caused by offline servers or license-locked products.
Character & General Bug Fixes
- Skin Tone FixFixed a bug that prevented selected skin colors from being correctly applied to characters.
- InteractionsFixed an issue where certain world interactions were not correctly locking/unlocking.
Teleportation: Optimized the positioning of several TP points.
Source
Changelog.gg summarizes and formats this update. How we read updates.
