Full notes
Full PIONER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
- Performance
PIONER changes
Dear comrades! We are glad to announce that patch 0.1.8 is now available!
The update develops the groundwork of the Community Patch (0.1.7) and brings many fixes and small new additions to the game at the request of our players.
Also in this update, we reworked many elements of the game, among which we would highlight large-scale improvements to weapons and game interfaces. You can familiarize yourself with these changes in the lists of changes below.
Enjoy the game!
Improvements and fixes to the game requested by the community:
Fixed the possibility of wallbang shots on the map “Rassvet”
Fixed the possibility of wallbang shots on the map “Laguna”
It is now possible to complete the raid “Bastion” in sections requiring simultaneous interaction with levers
Fixed a rare bug with teleporting from Tetrus while completing the quest “The Heart in the Desert”
The weapon perk system has been rebuilt — now the attractiveness of weapons that previously had problems with perks has been increased
Ability to dismantle medical items into components — for example, Bandages can now be dismantled into Gauze
Hidden Graffiti events have received an update — now you search in the open worlds for many different graffiti (instead of one as before), and if you collect all graffiti from one map — you will receive a reward
Fixed the absence of an icon in the game interface for the weapon “Carbon Fiber”
Fixed a bug with the inability to reload the weapon “Chimera”
Improved the landscape material on Rogue Desert — removed a texture with a high level of noise
Fixed a bug with incorrect damage of the Tactical Crossbow at T2 and T3 upgrade levels
Appearance change terminals installed in Ark, Tradeburg, and major open-world hubs
Reworked the rendering of items in the workbench and improved control of item preview in the workbench
Added 1 additional stash upgrade level up to 300 slots
Increased the chance of Badge drops from mercenaries by 80%
Optimization and technical improvements:
Increased performance and stability of server operation
Fixed a number of issues when searching for friends and clans through the “Online” interface
A frame rate limit (240 FPS) has been set by default in order to improve base performance
A frame rate limit in the workbench has been set to 60 FPS to reduce load on the video card
Search for expedition chests and storages has been optimized through data caching
Easy Anti Cheat has been optimized, which now consumes several times fewer PC resources
The save system has been optimized — players should now have better synchronization of inventory items with GFA servers
Changes in Brawl:
At the request of users, the rules of Brawl modes were changed
Reduced the number of points required for victory in different modes
Increased the number of points for capturing and holding a point
Reduced the duration time of matches in different modes
How the time and required number of points now look:
3x3 — 10 minutes / 75 points (was 20 / 150)
6x6 — 15 minutes / 150 points (was 20 / 150)
10x10 — 20 minutes / 300 points
New battles with legendary characters have been added to Carnage.
What is the point? Traveling through the corners of the open worlds, players can meet legendary Carnage characters — NPCs offering battles in Carnage with a high difficulty level. At the same time, such opponents have unique card decks.
For victories over legendary characters, you can receive cards of these legendary characters into your collection.
Legendary Carnage characters appeared in the previous Community Patch, but by this patch they were improved by us. We fixed problems in which characters disappeared from the game or could not be noticed by the player.
WEAPON BALANCE Next we will describe various changes in weapons and our vision of weapons in the game.
“Item 33” This rifle was intended as a spam-DMR for short and medium distances, but in the end it lost to its analogues. The changes below are aimed at improving exactly these characteristics of this rifle.
Recently we changed the reticle, making aiming more convenient
Base rate of fire increased to 290 RPM
Changed the position of the weapon on the screen from the “hip” in order to visually unload the screen
Reduced visual recoil to simplify aimed fire
Changed the model of the built-in sight
USMG Fury
Although this weapon occupies the niche of an easily accessible transitional weapon — it became useless because of the peculiarities of its burst, therefore we decided to take the following measures:
Delay between bursts reduced from 0.12s to 0.1s
Reworked and reduced recoil. Between shots inside the burst recoil is significantly reduced and shifted to the last shot (since the main recoil occurs after the burst)
Effective firing distance increased from 20 to 25 meters
Perk “Gas Regulator” — damage per stack increased from 7% to 10%
Perk “Western Ergonomics” — fixed an issue where recoil was improved instead of fire rate when health was low. Health threshold changed from 50% to 60%
Crossbow
In the last patch we changed the main perk of the Crossbow in order to make this weapon a support weapon, since it has the longest armor debuff among other weapons. In most other cases the Crossbow was rather useless and the following improvements should improve the perception of this weapon:
Increased base damage of the Crossbow
T1 — 180
T2 — 205
T3 — 230
Critical multiplier increased 2 -> 2.5
Tactical Crossbow
We finally found and fixed the cause of the problem with incorrect damage calculation for T2 and T3 versions of the Crossbow. In addition, we made the following changes:
Increased base damage of the Crossbow
T1 — 205
T2 — 230
T3 — 255
Critical multiplier increased 2 -> 2.5
AR 16 Ifrit
The weapon had potential that could not be realized because of incorrectly working conversion (elemental damage) and average stats, which we are correcting in this update.
Fixed conversion of damage from physical to fire
Base rate of fire increased from 700 to 750 RPM
Orc
Although this weapon was an intermediate link, nevertheless it is quite weak compared to its “classmates”, especially considering the fixed sight and low rate of fire.
Increased base damage on all weapon tiers
T1 — 42
T2 — 48
T3 — 56
Sirius 9B
Additional changes are aimed at compensating for the low ammunition capacity of this weapon family as a whole.
Increased base damage on all tiers
T1 — 37
T2 — 44
T3 — 51
Increased base reload speed by 10%
Saturn 9B
Increased base damage on all tiers
T1 — 42
T2 — 48
T3 — 55
Increased base reload speed by 10%
Fixed incorrect values in the perk “Calibrated Rammer” — the accuracy increase now matches the description (previously it was 5% instead of 15%)
Fixed the visual effect of a “charged” shot
Mosina-Volta
This rifle previously underwent serious changes, as a result of which it lost its attractiveness. In this patch, we decided to strengthen the features of this weapon in order to distinguish the “Mosinka” from other rifles.
Perk “Reliable Zeroing” — fire rate bonus increased to 20%
Critical damage multiplier increased from 2 to 2.4
Increased base damage on all tiers
T1 — 145
T2 — 182
T3 — 210
Dragoon and AT Dragoon
Maximum fire rate increased to 160 RPM
Minos
Fixed the perk “Cowboy Shooting” — hip-fire accuracy increase now matches the description
SAR12
Perk “Fine Zeroing” — damage increase distance changed to 25–50 meters
Effective firing range also increased to 50 meters
These changes are aimed at improving the weapon’s performance at medium range, as well as better synergy with the perk.
AR-16
Perk “Fine Zeroing” — damage increase distance changed to 10–30 meters
SMC Platform
The SMC platform itself is inferior to other similar rifles. The changes below should help bring it back into service.
Critical damage multiplier increased from 1.5 to 1.85
Fire rate increased to 270 RPM
SMC Rifleman
Critical damage multiplier increased from 1.5 to 1.85
Fire rate increased to 320 RPM
SMC Proton
Critical damage multiplier increased from 1.5 to 1.85
Fire rate increased to 270 RPM
Mason and Ripper
Perk “Serial Killing” now works correctly
Tomack
Reload speed increased by 60%
Fixed perk functionality — bleeding now works
USMG
Perk “Focused Fire” — critical damage multiplier increased from 8 to 10%
Henry - Tactical
Damage increased on all tiers
T1 — 115
T2 — 135
T3 — 155
Minotaur
This revolver was intended to be an alternative to other heavy pistols, however it significantly underperformed in a number of areas. We decided to change the perk set in order to better emphasize this role.
Current perks replaced with Serial Killing and Gas Regulator
Upon killing an enemy, reload speed is increased by 20% for 5 seconds
With each consecutive shot, damage increases by 7% (stacks up to 3 times). When firing stops, the bonus resets after 2 seconds
Quasar
Perk “Ignition Granted!” now matches the description. It now requires 3 hits instead of 4 to activate.
Shchukin the Fisherman’s Soups
All soups received updated visuals
New soup models
New soup animations
Shchukin’s soups received numerous buffs and recipe changes
Rare soups: Emerald Ukha, Mushroom Ukha, Enlightened Ukha, Alchemical Ukha, Cherenkov Ukha — received stat buffs and an additional effect
Soup crafting economy improved
Game Interface Changes
Interface and Main Menu
Login and registration screen improved — removed confirmation about the absence of a character, updated the appearance of the server list, additionally displayed server status. Removed the extra options screen after character creation before server selection. Added a settings button in the Lobby menu
Shader compilation functionality and interface integrated into the main menu (when launching in DX12 mode)
Online section interface improved
Invitations divided into received and sent, interaction with this section should now be more intuitive
Friends list divided into friends list and search separately. The search button is now highlighted separately in the search bar and is clickable
Ammunition no longer occupies item slots in the inventory, and has been moved to a separate inventory interface block to avoid taking unnecessary space
Gameplay and HUD
Weapon damage indication returned to the main player interface (HUD) — now by the weapon color in the bottom-right corner, the player can monitor weapon condition
Removed the unpleasant falling sound that periodically replayed during bleeding
Removed the display of bleeding damage on the hit indicator
Player statuses were redesigned
Player statuses received a new icon appearance
When hovering over each status in the inventory menu, information about the status can be read. When hovering over a status, its duration can also be seen
Food and medical items now have separate status icons for tracking current buffs
Source
Changelog.gg summarizes and formats this update. How we read updates.
