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Steam News24 June 20264h ago

1.4.0 Quality of Life & Pagonia Editor Update

Dear Pioneers, it's time for a new Quality-of-Life-Update! We just released Version 1.4.0 with a lot of bugfixes and improvements for the base game, the "Meadowsong" DLC and for the Pagonia Editor!

Full notes

Full Pioneers of Pagonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions13 changes5 removals
  • Gameplay
  • Maps
  • Workshop
  • Fixes
  • UI and audio
  • Performance
addedDear Pioneers,it's time for a new Quality-of-Life-Update! We just released Version 1.4.0 with a lot of bugfixes and improvements for the base game, the "Meadowsong" DLC and for the Pagonia Editor!
changedHighlightsMap specific game database changes (scenarios, custom objectives & story telling)
changedHighlightsMap data model changes
addedPagonia EditorYou can now create your own objectives with dialogs, new characters and custom triggers for events of your story. Create buildings that use existing or new commodities to produce new products. Or do simple changes like the amount of workers that are assigned to any building.
addedPagonia EditorNot only can you create new content, it is even possible to manipulate the core balancing of the game. Combat power of player units and enemies, recruitment- production- or building costs and much more are now in your hands. You can also change things like the population growth. Custom Data can effect only your packages map or change the game globally, bringing your content to every map of the game.
changedPagonia EditorFind more detailed information here: Map database modding

Dear Pioneers,

it's time for a new Quality-of-Life-Update! We just released Version 1.4.0 with a lot of bugfixes and improvements for the base game, the "Meadowsong" DLC and for the Pagonia Editor!

Highlights

  • Map specific game database changes (scenarios, custom objectives & story telling)

  • Map data model changes

  • Globally active game database changes

  • many more improvements for Meadowsong and base game

Pagonia Editor

With the latest Pagonia Editor update it is possible to create all sorts of in-game content and manipulate the game entirely to your imagination!

You can now create your own objectives with dialogs, new characters and custom triggers for events of your story. Create buildings that use existing or new commodities to produce new products. Or do simple changes like the amount of workers that are assigned to any building.

Not only can you create new content, it is even possible to manipulate the core balancing of the game. Combat power of player units and enemies, recruitment- production- or building costs and much more are now in your hands. You can also change things like the population growth. Custom Data can effect only your packages map or change the game globally, bringing your content to every map of the game.

Find more detailed information here: Map database modding

We can't wait to see what you will come up with these new Editor changes! Let us know about your feedback on Steam and Discord!

Take up your tools, Pioneers! Your Envision Entertainment Team

1.4.0 Quality of Life and Pagonia Editor Update Patch Notes

DLC1 “Meadowsong”

Improvements

  • Withered Hideouts now display a status effect when an active heal effect is present

  • Added a tooltip to the Pathfinder’s in-world marker flag for cleansing withered area that explains that Cleansing Potions are needed

  • Fixed wrong notification when withered units infect player units

Bugfixes

  • Fixed Cat Tree and Dog House stock commodities change places when disabling the delivery of certain meat/fish types

  • Fixed withered area in some cases not spreading correctly

  • Fixed accelerated deposit growth ability sometimes leaving fields in wrong watered state

  • Removed terrain decal that was popping up in the starting area beach after having mined all stone deposits

Core Game

Improvements

  • When reviewing already seen dialogs the highlighting of words is now more readable

  • Removed text highlighting for building names in the options menu building key binding selection

  • Pathfinder’s Hut interface was improved:

    • The control button for the currently active work order is now highlighted (remove dense thorns, etc.)

    • Added checkboxes to disable delivery of commodities needed for the removal work order

    • When a removal work order is active the commodities will always be delivered

    • Improved the tooltips of the control buttons to include which commodity is needed for the corresponding obstacle removal

  • Slightly improved performance of withered areas

  • Improved copy farm field settings, especially for big deposits

Mod Changes

  • Active mods are now shown in the escape menu current map info UI

  • Active mods are remembered when starting a map / saving

    • These mods have to be active to load the save again, otherwise loading won't be possible

    • However new mods can be added and used in existing save games

    • UI will show which mods are missing for loading a save game

  • When joining a friend's multiplayer session you will now get a warning pop-up if any mods the host is using for this session have to be subscribed or enabled on your side

    • Only mods that are also in use by the host will be loaded when playing multiplayer

  • Mod DLC dependencies are shown in mod browser, collection and UGC map selection

    • When selecting a user generated map, it cannot be started when required DLCs are missing

    • Mods with DLC dependencies that you do not own will not be loaded

    • However you can still subscribe and enable them in case you want to play multiplayer with a friend who owns the DLC and wants to play with this mod

  • Mods can now contain localization in one language, e.g. adding a new building with a custom name is now possible

  • Achievements can no longer be earned or progressed on modded maps or mods containing data base changes.

    • Whenever you start or load a map without the ability to earn achievements, you will be informed with a confirmation dialogue

  • Mod browser

    • Improved visuals for page buttons

    • Added 'type' filter category

Bugfixes

  • Fixed Quarriers who are hungry and therefore can’t mine boulders, but are still able to collect small rocks were not counted as hungry in the UI

  • Fixed rare and unfortunate map generation mishaps

  • On Steam Deck the highest texture quality setting is removed since the system cannot provide enough RAM to handle it

  • Fixed 'specialized in everything' achievement

  • Fixed some crashes with invalid modded game data

Pagonia Editor

  • Map data model changes

    • POIs and NPC bases are now combined into buildings

    • Factions, objectives and trades are now stored in a way that allows editing them without having to merge the map through all checkpoints

  • Improved user experience for creating new map packages

  • Package properties for localization and game database can now be edited

  • Performance improvements

  • Map specific game database changes

    • Best used for scenarios, custom objectives and story telling

  • Globally active game database changes

    • Adjust balancing of the game, e.g. population growth, production ratios, combat units, raids, plant growth speed and much much more

    • Mod the game for all game modes (modifications are no longer limited to the packages map)

  • Create, replace, unload or enhance: units, buildings, recipes, jobs, commodities, objectives, POIs, dialogs and more by using proxies

  • Consistency checks now run always before play testing a map in the game

  • Select images and other assets from core game when editing a mod

    • For example, use the existing speaker images

  • Basic Infos: Map database modding (Hosted game database) - Pioneers of Pagonia Wiki

Source

Steam News / 24 June 2026

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