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Steam News9 February 20251y ago

Revamped 0.4.5

Pinhead and Orbo Now have colored faces! Tapping the dive button does a hop, holding dive now starts the slide Fixed a bug causing the in air mode to jitter after being in the air for longer then 3 seconds Fixed the dam

Full notes

Full Pinhead Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
changedPinhead and Orbo Now have colored faces! Tapping the dive button does a hop, holding dive now starts the slide Fixed a bug causing the in air mode to jitter after being in the air for longer then 3 seconds Fixed the damage from a fully charged single shot with the overcharger dealing the same damage as a fully charged explosive shot Added an effect to the personal shield that triggers when hit by an overcharger explosion Added a overcharged effect to overcharged gun shots and explosions The gun will now start discharged upon crash landing The Incineration Orbo Slot will no longer shrink or incinerate the player The Incineration Orbo Slot will no longer move into orbo when coins are dropped The Incineration Orbo Slot will now have the Incinerator coin display above it The Ship Shield Generator is no longer incinerable
addedLil Green All the buttons at the substations now have signage indicating what they are for Houses and buildings have been numbered/named
fixedBig Purp More of the puzzles have chances to be pre completed Enemy nest locations adjusted Some areas have been slightly reworked There are less large nests inside the facility, but more single enemy spawns Fixed the dark matter in the lab
changedNests Large nests will now spawn from each available part of the nest Lowered the damage dealt by the gun to the weak point of the spiker nests
fixedGeneral Vending Machine, Portable Upgrade Station, and The Book have had their Fov and Camera distance targets adjusted Fixed Hardlight pickup collision for the Item Scanner and the Incinerator Upgrade station and and Vending machine FoV triggers are now turned off when they don't have hardlight Any completed objectives that are visible from space on Timeline 1 when the game is launched will no longer appear in the new timeline start sequence Enemies will now have their animations paused if their location isn't on screen while they are roaming The scroll box in the sound attributions menu will now start to scroll automatically after 5 seconds. Will loop back to the top after 7 seconds.

Pinhead Adventures changes

changedPinhead and Orbo Now have colored faces! Tapping the dive button does a hop, holding dive now starts the slide Fixed a bug causing the in air mode to jitter after being in the air for longer then 3 seconds Fixed the damage from a fully charged single shot with the overcharger dealing the same damage as a fully charged explosive shot Added an effect to the personal shield that triggers when hit by an overcharger explosion Added a overcharged effect to overcharged gun shots and explosions The gun will now start discharged upon crash landing The Incineration Orbo Slot will no longer shrink or incinerate the player The Incineration Orbo Slot will no longer move into orbo when coins are dropped The Incineration Orbo Slot will now have the Incinerator coin display above it The Ship Shield Generator is no longer incinerable
addedLil Green All the buttons at the substations now have signage indicating what they are for Houses and buildings have been numbered/named
fixedBig Purp More of the puzzles have chances to be pre completed Enemy nest locations adjusted Some areas have been slightly reworked There are less large nests inside the facility, but more single enemy spawns Fixed the dark matter in the lab
changedNests Large nests will now spawn from each available part of the nest Lowered the damage dealt by the gun to the weak point of the spiker nests
fixedGeneral Vending Machine, Portable Upgrade Station, and The Book have had their Fov and Camera distance targets adjusted Fixed Hardlight pickup collision for the Item Scanner and the Incinerator Upgrade station and and Vending machine FoV triggers are now turned off when they don't have hardlight Any completed objectives that are visible from space on Timeline 1 when the game is launched will no longer appear in the new timeline start sequence Enemies will now have their animations paused if their location isn't on screen while they are roaming The scroll box in the sound attributions menu will now start to scroll automatically after 5 seconds. Will loop back to the top after 7 seconds.

Pinhead and Orbo Now have colored faces! Tapping the dive button does a hop, holding dive now starts the slide Fixed a bug causing the in air mode to jitter after being in the air for longer then 3 seconds Fixed the damage from a fully charged single shot with the overcharger dealing the same damage as a fully charged explosive shot Added an effect to the personal shield that triggers when hit by an overcharger explosion Added a overcharged effect to overcharged gun shots and explosions The gun will now start discharged upon crash landing The Incineration Orbo Slot will no longer shrink or incinerate the player The Incineration Orbo Slot will no longer move into orbo when coins are dropped The Incineration Orbo Slot will now have the Incinerator coin display above it The Ship Shield Generator is no longer incinerable

Lil Green All the buttons at the substations now have signage indicating what they are for Houses and buildings have been numbered/named

Big Purp More of the puzzles have chances to be pre completed Enemy nest locations adjusted Some areas have been slightly reworked There are less large nests inside the facility, but more single enemy spawns Fixed the dark matter in the lab

Nests Large nests will now spawn from each available part of the nest Lowered the damage dealt by the gun to the weak point of the spiker nests

General Vending Machine, Portable Upgrade Station, and The Book have had their Fov and Camera distance targets adjusted Fixed Hardlight pickup collision for the Item Scanner and the Incinerator Upgrade station and and Vending machine FoV triggers are now turned off when they don't have hardlight Any completed objectives that are visible from space on Timeline 1 when the game is launched will no longer appear in the new timeline start sequence Enemies will now have their animations paused if their location isn't on screen while they are roaming The scroll box in the sound attributions menu will now start to scroll automatically after 5 seconds. Will loop back to the top after 7 seconds.

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Source

Steam News / 9 February 2025

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