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Steam News24 June 20206y ago

Update Notes - Patch 8 is here!

Dear players, It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas.

Full notes

Full Pine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes8 additions14 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Fixes
changedIt’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!
changedPerformance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection
addedCombat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control
addedCamera tweaks: added auto steering settings and removed aimed smoothing
addedTwo new languages added (Dutch and Korean), two more coming soon
addedAdditionsAuto camera steering setting added (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/ )

Dear players,

It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!

The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)!

Some update highlights:

  • Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection

  • Combat is smoother and much more responsiveadded dodge cancel, kick out of any move and fractional directional control
  • Camera tweaksadded auto steering settings and removed aimed smoothing
  • Platforming is more forgiving due to the addition of ‘coyote time’

  • Two new languages added (Dutch and Korean), two more coming soon

Full patch notes:

Additions

Changes and tweaks

Fixes

  • Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate

  • UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)

  • Fixed text appearing with a few frames delay

  • Improved lock-on/focus camera (was often glitching and disorientating)

  • Improved dialogue camera

  • Fixed Hue floating up (as if standing on a box) in certain locations after jumping

  • Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string

  • Metal and wood footstep parameters added for Hue

  • Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it

  • Cave entrance now drawn behind fog

  • Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials

  • Localized controls rebinding menus

  • Footstep speed parameter now scaled with animation (crouching)

  • Only footwear covering feet gives ‘boots’ footstep sounds now

  • Fixed totem village information UI missing after raiding villages

  • Grounded several floating assets

  • Numerous fixes for wrong speaker roles in dialogues

  • Various questing bug fixes and stability improvements

  • Numerous optimizations on all fronts

  • Fixed status modifiers overflowing and being unclear in effect in equipment UI

  • Fixed broken night visuals on village lanterns

  • Fixed waterfall and torch particles not being LODed

We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience.

As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine.

Until next time!

Source

Steam News / 24 June 2020

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