Full notes
Full Pine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Dear players,
It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!
The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)!
Some update highlights:
Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection
- Combat is smoother and much more responsiveadded dodge cancel, kick out of any move and fractional directional control
- Camera tweaksadded auto steering settings and removed aimed smoothing
Platforming is more forgiving due to the addition of ‘coyote time’
Two new languages added (Dutch and Korean), two more coming soon
Full patch notes:
Additions
Auto camera steering setting added (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/)
Support for separate inversion settings on ranged and normal camera aiming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095)
Separate sensitivity for ranged aiming (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
Added ‘coyote time’ for smoother and more forgiving platforming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/)
Dodge cancelling for more responsive combat (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/)
Added a loading screen bar to see the progress
Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
Scouting Lens map radius now showing Key Graphite pickups
Dutch language support
Korean language support
Changes and tweaks
Removed smoothing from camera aim (as requested/mentioned in https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/, https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260, https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/)
Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
Changed quest start and end sound (is now different)
When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
You can now roll and jump out of crouch
Slow motion effect on combat moves tweaked to make it more responsive (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
Camera collision redone for smoother camera movement, particularly in interiors
Fixes
Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
Fixed text appearing with a few frames delay
Improved lock-on/focus camera (was often glitching and disorientating)
Improved dialogue camera
Fixed Hue floating up (as if standing on a box) in certain locations after jumping
Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string
Metal and wood footstep parameters added for Hue
Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it
Cave entrance now drawn behind fog
Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
Localized controls rebinding menus
Footstep speed parameter now scaled with animation (crouching)
Only footwear covering feet gives ‘boots’ footstep sounds now
Fixed totem village information UI missing after raiding villages
Grounded several floating assets
Numerous fixes for wrong speaker roles in dialogues
Various questing bug fixes and stability improvements
Numerous optimizations on all fronts
Fixed status modifiers overflowing and being unclear in effect in equipment UI
Fixed broken night visuals on village lanterns
Fixed waterfall and torch particles not being LODed
We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience.
As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine.
Until next time!
Source
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