In this update2
Full notes
Full Pinball FX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- Events
- UI and audio
Pinball FX changes
Dear Pinball Fans,
We released a hotfix (1.0.35) for Pinball FX on Steam to address bugs that appeared after the latest patch, including issues on the Star Trek: The Next Generation™ and the Williams™ Pinball Volume 10 tables. Thank you to everyone who reported these issues!
Let’s check out the fixes!
Due to the table-specific updates listed below, continuing in-progress Classic, Arcade, or Pro games on the following tables will not be possible because of the save state incompatibility with this patch.
Diner™
Fire!™
Comet™
General Fixes
Fixed an issue where Williams™ Pinball Volume 10 achievements unlocked in-game but did not correctly unlock on Steam.
Fixed an issue where Grand Tournament trophies could be claimed multiple times from notifications, resulting in incorrect trophy counts.
Fixed an incorrect description shown for the Distance Challenge in the Williams™ Pinball Volume 10 Questline.
Table Fixes
Star Trek: The Next Generation™
Fixed the issue that caused the table to lock up during the Borg multiball and Battle Simulation modes.
Diner™
Adjusted audio balancing to improve overall music and gameplay volume mix.
Adjusted drop target collision behavior to prevent unintended target hits from the rear side.
Added the missing table selection attract audio cue.
Adjusted the Diner cup behavior to improve spin consistency and scoring reliability.
Fixed a case where the ball could become stuck near the spinner area.
Fire™
Fixed an issue where the Enter Initials screen could incorrectly appear during active gameplay and prematurely end the run.
Adjusted the right lock kickout behavior to prevent unfair outlane drains after ejects.
Adjusted ramp return behavior to provide more consistent and fair ball feeds after successful shots.
Fixed a case where the multiball ramp mechanism could become desynchronized after repeated multiballs, preventing multiball progression until a ball search or tilt occurred.
Comet™
Fixed an issue where shots on the central ramp could occasionally fail to register correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
