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Steam News17 December 20214y ago

Update notes for 2.2.5

This update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices.

Full notes

Full Pinball Deluxe: Reloaded update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions14 changes0 removals
  • Store
  • Balance
  • Gameplay
  • Fixes
addedThis update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices. Sometimes the same game data would be saved multiple times for no good reason: the logic governing saved data has been reviewed and optimized.
changed[JurassicLinks] A change to the Better Ball mod behavior to limit times when all the balls are locked in captures for an extended period. During Raptor MB when a ball gets captured in a hole, we now check to see if it is the last ball in play (not captured). If it is, we apply a 1s lock instead of the full mod duration. That way, a ball will return to play faster and not break the game flow.
added[Brix] Bonus balls cannot spawn when there is already one of that color in play. That has always been the case but we are adding a 100k "Double Bonus Ball" award. This happens very rarely but is visible when the X-Ray mod is in use. This change also applies to Lucky Breaks bonus balls.
added[Carnival] Added a second safety pin to the outlanes to prevent the powerball from squeezing through in some circumstances
added[Wildwest] Added a blocking pin to the left outlane to prevent powerballs from wiggling between the previous 2 pins.
fixed[JurassicLinks] Fixed some text descriptions

Pinball Deluxe: Reloaded changes

addedThis update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices. Sometimes the same game data would be saved multiple times for no good reason: the logic governing saved data has been reviewed and optimized.
changed[JurassicLinks] A change to the Better Ball mod behavior to limit times when all the balls are locked in captures for an extended period. During Raptor MB when a ball gets captured in a hole, we now check to see if it is the last ball in play (not captured). If it is, we apply a 1s lock instead of the full mod duration. That way, a ball will return to play faster and not break the game flow.
added[Brix] Bonus balls cannot spawn when there is already one of that color in play. That has always been the case but we are adding a 100k "Double Bonus Ball" award. This happens very rarely but is visible when the X-Ray mod is in use. This change also applies to Lucky Breaks bonus balls.
added[Carnival] Added a second safety pin to the outlanes to prevent the powerball from squeezing through in some circumstances
added[Wildwest] Added a blocking pin to the left outlane to prevent powerballs from wiggling between the previous 2 pins.

This update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices. Sometimes the same game data would be saved multiple times for no good reason: the logic governing saved data has been reviewed and optimized.

Table rules and/or logic changes:

  • [JurassicLinks] A change to the Better Ball mod behavior to limit times when all the balls are locked in captures for an extended period. During Raptor MB when a ball gets captured in a hole, we now check to see if it is the last ball in play (not captured). If it is, we apply a 1s lock instead of the full mod duration. That way, a ball will return to play faster and not break the game flow.

  • [Jukebox] Count It Down mod to start at 500k (as indicated in the mod description) instead of the current 300k

  • [Brix] Bonus balls cannot spawn when there is already one of that color in play. That has always been the case but we are adding a 100k "Double Bonus Ball" award. This happens very rarely but is visible when the X-Ray mod is in use. This change also applies to Lucky Breaks bonus balls.

  • [Carnival] Added a second safety pin to the outlanes to prevent the powerball from squeezing through in some circumstances

  • [Wildwest] Added a blocking pin to the left outlane to prevent powerballs from wiggling between the previous 2 pins.

Other changes:

  • [JurassicLinks] Fixed some text descriptions

  • [JurassicLinks] The range lights will not blink anymore during range bonus (when the Range mod is in use)

  • [JurassicLinks] Fixed Palm Springs spelling

  • Updated reset information for Ladder

  • [JurassicLinks] Stats for the 5-iron shot will now be collected correctly

  • Sometimes, the simulation thinks a ball is still on a ramp when instead it should be on the playfield. This has to do with a missed trigger in some edge cases. The game will now put those balls back at the plunger instead of draining them.

  • Fixed a bug in the cloud data save system (bad float serialization)

  • [PC] Left and right navigation buttons should work better with the mouse

  • [JurassicLinks] Raptors should not appear on the initial golf ball position anymore

  • The score breakdown screen will now display the table the game was played on

  • Swapping a Brix's checkpoint or Jurassic Link's golf course will not ask you which mod to replace anymore (it didn't make sense since there is only a single slot that would work)

  • [Wildwest] The saloon music will now play as long as there is a ball in the saloon

  • [TreasureHunter] Modified the ramp entrances to catch balls that are not correctly released from the ramp

  • The underlying game engine has been updated in order to get access to bug fixes

  • The way data is being saved in-game has been updated to limit instances where it would get saved multiple times in a row

  • Achievements are now being saved in the cloud

  • [Jurassic] Fixed hole #5 on Water World

  • [Jukebox] Repositioned a ticket that could be collected from too far away

  • [Brix] The X-Ray mod will now detect if Lucky Break will generate a bonus ball and show it.

  • [Carnival] The Big Ride mod rollovers will now count as rollovers for the purpose of anything triggering other mini-games/mods.

  • [Carnival] The Ride Again mod will now show a "POINTS UP" message instead of the previous "+20,000". The point value was often inaccurate.

  • [Fastball] Reduced the chance of a powerball triggering the Batting Cage twice in one capture

  • [Space] Fixed an edge case where the physics simulation would think the ball is still on the ramp when it shouldn't

  • [Space] The DEFEND music will stop playing correctly on game over

  • [Apparatus] Triggering BBBB configuration when exiting Ultimate will now mark that configuration as discovered

  • [Apparatus] Better checks for the situation where there would no balls in play

  • [Fastball] New skin: Issue #1

  • [Apparatus] Powerball 2x bonus will now apply when cycling a fuse

  • [JurassicLinks] The plunger will not activate anymore with dragging while there are no balls to plunge.

Source

Steam News / 17 December 2021

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