Full notes
Full Pinball Deluxe: Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Fixes
Pinball Deluxe: Reloaded changes
This update adds a new skin for Fastball: check out Issue #1. The underlying game engine has been updated and should bring a boost in performance and bug fixes for some devices. Sometimes the same game data would be saved multiple times for no good reason: the logic governing saved data has been reviewed and optimized.
Table rules and/or logic changes:
[JurassicLinks] A change to the Better Ball mod behavior to limit times when all the balls are locked in captures for an extended period. During Raptor MB when a ball gets captured in a hole, we now check to see if it is the last ball in play (not captured). If it is, we apply a 1s lock instead of the full mod duration. That way, a ball will return to play faster and not break the game flow.
[Jukebox] Count It Down mod to start at 500k (as indicated in the mod description) instead of the current 300k
[Brix] Bonus balls cannot spawn when there is already one of that color in play. That has always been the case but we are adding a 100k "Double Bonus Ball" award. This happens very rarely but is visible when the X-Ray mod is in use. This change also applies to Lucky Breaks bonus balls.
[Carnival] Added a second safety pin to the outlanes to prevent the powerball from squeezing through in some circumstances
[Wildwest] Added a blocking pin to the left outlane to prevent powerballs from wiggling between the previous 2 pins.
Other changes:
[JurassicLinks] Fixed some text descriptions
[JurassicLinks] The range lights will not blink anymore during range bonus (when the Range mod is in use)
[JurassicLinks] Fixed Palm Springs spelling
Updated reset information for Ladder
[JurassicLinks] Stats for the 5-iron shot will now be collected correctly
Sometimes, the simulation thinks a ball is still on a ramp when instead it should be on the playfield. This has to do with a missed trigger in some edge cases. The game will now put those balls back at the plunger instead of draining them.
Fixed a bug in the cloud data save system (bad float serialization)
[PC] Left and right navigation buttons should work better with the mouse
[JurassicLinks] Raptors should not appear on the initial golf ball position anymore
The score breakdown screen will now display the table the game was played on
Swapping a Brix's checkpoint or Jurassic Link's golf course will not ask you which mod to replace anymore (it didn't make sense since there is only a single slot that would work)
[Wildwest] The saloon music will now play as long as there is a ball in the saloon
[TreasureHunter] Modified the ramp entrances to catch balls that are not correctly released from the ramp
The underlying game engine has been updated in order to get access to bug fixes
The way data is being saved in-game has been updated to limit instances where it would get saved multiple times in a row
Achievements are now being saved in the cloud
[Jurassic] Fixed hole #5 on Water World
[Jukebox] Repositioned a ticket that could be collected from too far away
[Brix] The X-Ray mod will now detect if Lucky Break will generate a bonus ball and show it.
[Carnival] The Big Ride mod rollovers will now count as rollovers for the purpose of anything triggering other mini-games/mods.
[Carnival] The Ride Again mod will now show a "POINTS UP" message instead of the previous "+20,000". The point value was often inaccurate.
[Fastball] Reduced the chance of a powerball triggering the Batting Cage twice in one capture
[Space] Fixed an edge case where the physics simulation would think the ball is still on the ramp when it shouldn't
[Space] The DEFEND music will stop playing correctly on game over
[Apparatus] Triggering BBBB configuration when exiting Ultimate will now mark that configuration as discovered
[Apparatus] Better checks for the situation where there would no balls in play
[Fastball] New skin: Issue #1
[Apparatus] Powerball 2x bonus will now apply when cycling a fuse
[JurassicLinks] The plunger will not activate anymore with dragging while there are no balls to plunge.
Source
Changelog.gg summarizes and formats this update. How we read updates.
