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Steam News18 December 20178y ago

Patch 1.0

This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2.

Full notes

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What changed

0 fixes1 addition6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedThis patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES:
changedGAMEPLAY CHANGES:
changedPatching up and sharing meals with traders recovers more HP
changedPer unit weights for some goods have changed, with high-value goods being universally pretty heavy
changedPlayer encumbrance now affects the chances of a raider attack. After a certain amount of goods are on your person (especially high-value goods) you'll find a markedly higher chance of attacks, roughly a 100% increase.
changedMercenaries are markedly more difficult to kill and deal much more damage, so taking combat items that can disable them is more or less a must.

This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES:

  • Marketplaces now show the weight of each good per unit.

GAMEPLAY CHANGES:

  • The first guns are now more expensive

  • Patching up and sharing meals with traders recovers more HP

  • Per unit weights for some goods have changed, with high-value goods being universally pretty heavy

  • Player encumbrance now affects the tenacity of raiders. They'll fight on a lot more readily if you are carrying lots of stuff.

  • Player encumbrance now affects the chances of a raider attack. After a certain amount of goods are on your person (especially high-value goods) you'll find a markedly higher chance of attacks, roughly a 100% increase.

  • Stronger raiders show up about halfway through the game. These raiders are better shots and carry better weapons—they're about as strong as mercenaries were in the launch version.

  • Player encumbrance may affect the composition of raider attacks—if you're a particularly juicy target, you'll have to contend with Mercenaries as part of a raider party. Make sure to buy combat items, and bear in mind that trying to haul 50 surgical kits to Inahunjon to cash in on a boom is way more likely to get you killed now.

  • Mercenaries are markedly more difficult to kill and deal much more damage, so taking combat items that can disable them is more or less a must.

I've tested the patch to make sure it's actually winnable, and it still is—you're just much more likely to get killed with the "strategy" that made the late game so easy on launch. Buy combat items and get those DR upgrades in during the early game so that you stand a fighting chance with late game encounters when you're hauling like 100 units of encumbrance worth of stuff around.

Source

Steam News / 18 December 2017

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