Update log
Full Pilo and the Holobook update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Hello again, fellow adventurers!
Pilo here, ready to share about how the charming visuals and delightful music of my world came to life.
Fred aimed for my adventures to feel like wandering through a living painting, blending colorful, vibrant hand-painted worlds with simple, lovable characters like me. Each planet has a distinctive palette, ensuring each journey feels special and new, filled with optimism and warmth - even when exploring forgotten worlds.
The animation was designed to match the gentle pace of exploration, from quietly browsing my Holobook to calmly wandering the desert. The cozy feeling extends into music, too, composed by Corentin.
He crafted music to mirror my adventures - optimistic, adventurous, yet thoughtful. With each new biome, the soundtrack evolves from cheerful orchestral themes into deeper, sometimes darker melodies, echoing my discoveries and growing understanding of my universe.
A favorite anecdote of mine involves early development, when the team created rough sketches directly in the game engine, letting me walk right on top of these giant paintings. They called it "playable concept art," and it made building the world feel playful and organic!
And here's a fun fact: initially, all the characters sounded like Corentin making silly voices. Luckily, professional voice actors stepped in - but imagine how funny those early tests must have been! Thanks for joining me on these behind-the-scenes adventures.
See you in the game 💖
Source
