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Steam News17 December 20223y ago

Patch notes of 0.0.91

Hello everyone! Thank you all for your kind support and feedback! We made some quality-of-life improvements and some balancing with this update. Without further ado, let's get straight to the point!

Full notes

Full Pillazon: MMO Drug Lord Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix0 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Server
changedThank you all for your kind support and feedback! We made some quality-of-life improvements and some balancing with this update. Without further ado, let's get straight to the point!
changedSome of the UI panel's close button wasn't working
changedSome UI sprites changes, there were some old UI elements
changedWhile buying drugs the total price wasn't updated when we input a value, now it does
fixedSome SFX bugs with employees fixed
changedNow, we can see how much free space in our warehouses on the shop screen

Pillazon: MMO Drug Lord Tycoon changes

changedThank you all for your kind support and feedback! We made some quality-of-life improvements and some balancing with this update. Without further ado, let's get straight to the point!
changedSome of the UI panel's close button wasn't working
changedSome UI sprites changes, there were some old UI elements
changedWhile buying drugs the total price wasn't updated when we input a value, now it does
fixedSome SFX bugs with employees fixed

Thank you all for your kind support and feedback! We made some quality-of-life improvements and some balancing with this update. Without further ado, let's get straight to the point!

Firstly we have some bug fixes;

  • Tutorial was going to start before registering, now it starts after we take a name for our company

  • Some of the UI panel's close button wasn't working

  • Now, while choosing a nickname can't put special chars

  • Some UI sprites changes, there were some old UI elements

  • While buying drugs the total price wasn't updated when we input a value, now it does

  • Some SFX bugs with employees fixed

Now, time to talk about quality-of-life changes;

  • Advertising points renamed as Marketing points to make it clear

  • Now, we can see how much free space in our warehouses on the shop screen

  • Shortcuts to UI panels, you can see the shortcuts on the tooltip when you mouse over to the button

  • More financial stats daily, weekly and monthly, both separated and in-total

  • Now, with one click you can pay bonuses to all employees or fire them all at once

  • When you start searching for an employee "Search" button automatically unfreezes the time

  • After you are done selling or buying BTC, the inputs and values go to the default(empty) state on the exchange panel to avoid confusion

Here is the balancing part;

  • Errand boys produce points %25 faster now but they also lose %25 faster morale

  • Chemists and Farmers lose %25 slower morale

  • Idle user earning is more difficult now to make marketing more important. It's growing slower now. It used to grow so quickly when we get high potential users, now it will stick 2 digit numbers in most cases. So, do marketing campaigns to get more users :)

As always, Have fun, and come join us on our Discord server! :) https://discord.gg/4ttd9QECax

Source

Steam News / 17 December 2022

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