Full notes
Full Pillazon: MMO Drug Lord Tycoon update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Server
Pillazon: MMO Drug Lord Tycoon changes
Thank you all for your kind support and feedback! We made some quality-of-life improvements and some balancing with this update. Without further ado, let's get straight to the point!
Firstly we have some bug fixes;
Tutorial was going to start before registering, now it starts after we take a name for our company
Some of the UI panel's close button wasn't working
Now, while choosing a nickname can't put special chars
Some UI sprites changes, there were some old UI elements
While buying drugs the total price wasn't updated when we input a value, now it does
Some SFX bugs with employees fixed
Now, time to talk about quality-of-life changes;
Advertising points renamed as Marketing points to make it clear
Now, we can see how much free space in our warehouses on the shop screen
Shortcuts to UI panels, you can see the shortcuts on the tooltip when you mouse over to the button
More financial stats daily, weekly and monthly, both separated and in-total
Now, with one click you can pay bonuses to all employees or fire them all at once
When you start searching for an employee "Search" button automatically unfreezes the time
After you are done selling or buying BTC, the inputs and values go to the default(empty) state on the exchange panel to avoid confusion
Here is the balancing part;
Errand boys produce points %25 faster now but they also lose %25 faster morale
Chemists and Farmers lose %25 slower morale
Idle user earning is more difficult now to make marketing more important. It's growing slower now. It used to grow so quickly when we get high potential users, now it will stick 2 digit numbers in most cases. So, do marketing campaigns to get more users :)
As always, Have fun, and come join us on our Discord server! :) https://discord.gg/4ttd9QECax
Source
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