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Steam News22 October 20223y ago

Made the Tower Defense difficulty harder.

Increased the green monster's starting health to 100 HP from 10 HP. Increased the blue monster's starting health to 300 HP from 30 HP. Increased the starting turret damage from 100 to 500.

Full notes

Full Pillars Of Protection update

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What changed

0 fixes0 additions1 change0 removals
  • Store
changedIncreased the green monster's starting health to 100 HP from 10 HP. Increased the blue monster's starting health to 300 HP from 30 HP. Increased the starting turret damage from 100 to 500. Reduced the starting heal amount of the health pillar from 50 HP to 25 HP. Reduced the heal amount increment per purchase from 50 HP to 25 HP.
starting turret damage100500starting turret damage increased, buffstarting heal amount of the health pillar50HP25HPstarting heal amount of the health pillar decreased, nerfheal amount increment per purchase50HP25HPheal amount increment per purchase decreased, nerfgreen monster's starting health10HP100HPgreen monster's starting health increased, buff

Pillars Of Protection changes

changedIncreased the green monster's starting health to 100 HP from 10 HP. Increased the blue monster's starting health to 300 HP from 30 HP. Increased the starting turret damage from 100 to 500. Reduced the starting heal amount of the health pillar from 50 HP to 25 HP. Reduced the heal amount increment per purchase from 50 HP to 25 HP.

Increased the green monster's starting health to 100 HP from 10 HP. Increased the blue monster's starting health to 300 HP from 30 HP. Increased the starting turret damage from 100 to 500. Reduced the starting heal amount of the health pillar from 50 HP to 25 HP. Reduced the heal amount increment per purchase from 50 HP to 25 HP.

Source

Steam News / 22 October 2022

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