Full notes
Full Pile Up! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Events
Pile Up! changes
Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes.
Clarity & Quality of Life:
The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore.
A couple of bugs in the progression and notification UIs are fixed.
Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards.
Some handbook UI bugs are fixed.
Some tasks no longer show wrong descriptions.
Some unlocalized handbook menus are now localized.
Some UI scripts are optimized.
Some buildings no longer show wrong descriptions.
The bug where some buildings stay red in some specific scenarios is fixed.
The tutorial has a "skip section" button now to prevent any soft-locks.
Gameplay:
The core turn-pass system is rewritten for technical consistency.
Game Event structures are strengthened. Now the game should soft-lock far less.
Steel Mill's infinite card copying bug is fixed.
The save issues regarding players' saves not being updated after some islands' endings are fixed.
Some small polishes are applied throughout the whole game.
Stay tuned for the State of the Game post.
Source
Changelog.gg summarizes and formats this update. How we read updates.
