What changed
0 fixes0 additions1 change0 removals
changedPike and Shot: Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics! Take a look on the changelog below: - Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !
Pike and Shot : Campaigns changes
changedPike and Shot: Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics! Take a look on the changelog below: - Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !
Pike and Shot
Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics!
Take a look on the changelog below
- Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !