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Steam News26 October 201510y ago

Pike and Shot has been updated to version 1.1.2!

Pike and Shot: Campaigns, the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2!

Full notes

Full Pike and Shot : Campaigns update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedPike and Shot: Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics! Take a look on the changelog below: - Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !

Pike and Shot : Campaigns changes

changedPike and Shot: Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics! Take a look on the changelog below: - Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !

Pike and Shot

Campaigns , the tactical wargame depicting over two centuries of struggles in Europe from The Renaissance Wars to the Sun King, receives a new patch, bringing the game to version 1.1.2! This update improves the game in many ways, included corrections for the campaign mode and more balanced units statistics!

Take a look on the changelog below

- Added details to unit type description in Force Selection screen for Raise New Army in campaigns. - Added current status of individual units present to tooltips in Force display screen at start of campaign battle. - Added number of men and armour description to unit type description in Force Selection screen for skirmishes. - Allowed any non-light foot without missile weapons to charge cavalry. - Added Map Border plugin to Editor. This allows you to set all tiles outside the playable map area to black. - Mousing over enemy armies prior to hitting the Start Battle button when a battle is pending now shows the number of infantry and cavalry including any garrison/militia units that have been added. (Previously showed the uplifted point estimate, but only showed the total number of men in field army units present). - Stopped highly understrength campaign units from getting excessive damage mitigation for small unit size. - Increased musket % on Scot Highlander musketeers to 66%. (This to compensate for unintended double whammy of having their short range shooting reduced because of impact foot status). - Corrected various minor bugs. Grab the game here !

Source

Steam News / 26 October 2015

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