Full notes
Full Pigeon Guild update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Compatibility
- Gameplay
- UI and audio
We are working on the Beautiful Corner. It's crazy how much we're learning about our pipeline while making this. If you're curious about the the stages of game dev and were we are currently at, Tim has share gold in his video about the nine stages of game production:
Test Rooms
Prototype
Beautiful Corner
Slice, (Vertical and Horizontal)
Alpha,
Beta,
Shipping
Patches
DLCs
[dynamiclink href="https://www.youtube.com/watch?v=IADSh_P05As"]Still far from shipping, but every day we get one small step closer to bringing Pigeon Guild out into the world for players to enjoy.
What's included in this demo prototype update:
Cloud updates for the world and skybox.
New an improved cel-shading for Jules. Next step: animation upgrade.
Foliage an hard-surface updates
New music and SFX
Improved level design for our demo prototype.
Updated dialogue - now more in tune with the world of the Pigeons.
As we continue shaping our non-combat action RPG, we'd love to have more of you excellent people involved in the process. If you're interested in becoming a playtesting Pigeon Cadet, let us know in the comments!
With heartfelt wishes,
The Teacup Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
