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Steam News17 July 202625d ago

Demo Update 1.2 is Live!

Hello! Version 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far.

Full notes

Full Pigeon: A Love Story update

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Repeated intro

Hello!

What changed

1 fix5 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Performance
addedVersion 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far. The full game will launch on August 6th. Until then, here's what's new in the demo:
changedGameplay - Small clue rework; useful clues now appear a little more frequently than less useful ones (the general words of encouragement).
addedA new rare "seed cluster" pickup, for bigger coo boosts when there are no landmarks nearby.
changedControls are now fully remappable in the settings menu for keyboard+mouse players, too.
addedBarrel roll! A new special move. Double tap in either direction to try it out.
addedYou can now change altitude with the scroll wheel, or with E/Q (rooftop landing has moved to F).

Pigeon: A Love Story changes

addedVersion 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far. The full game will launch on August 6th. Until then, here's what's new in the demo:
changedGameplay - Small clue rework; useful clues now appear a little more frequently than less useful ones (the general words of encouragement).
addedA new rare "seed cluster" pickup, for bigger coo boosts when there are no landmarks nearby.
changedControls are now fully remappable in the settings menu for keyboard+mouse players, too.
addedBarrel roll! A new special move. Double tap in either direction to try it out.

Version 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far. The full game will launch on August 6th. Until then, here's what's new in the demo:

Steam fixes

  • Steam Overlay now works!

  • Steam Input now works! This makes things like layout remapping easier for controller (and Steam Deck) players.

Gameplay - Small clue rework; useful clues now appear a little more frequently than less useful ones (the general words of encouragement).

  • A new rare "seed cluster" pickup, for bigger coo boosts when there are no landmarks nearby.

  • After completing the game, clues are now repurposed to guide you towards undiscovered landmarks.

Controls

  • Controls are now fully remappable in the settings menu for keyboard+mouse players, too.

  • Barrel roll! A new special move. Double tap in either direction to try it out.

  • You can now change altitude with the scroll wheel, or with E/Q (rooftop landing has moved to F).

  • Keyboard controls now automatically adapt to non-QWERTY layouts.

Multiplayer

  • Lots of general bugfixes and improvements here! It now feels closer in quality to the single player game.

  • Other players now animate fully, so things feel more dynamic.

  • Fixed bugs that let the other player drift out of view when they change altitude.

  • Wind direction now syncs across players, to keep things fair!

Other

  • Added Russian localization! With many thanks to Headbomb for making this happen.

  • Small visual tweaks: area names now appear on the map, and building textures have been refined.

  • Improvements to building collision detection! This is now both lighter and more accurate.

  • Many other performance improvements and bugfixes which are too small to mention, but important all the same. Have a nice flight!

Source

Steam News / 17 July 2026

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