In this update2
Full notes
Full Pig Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Pig Commander changes
I’ve released a minor update focused on polishing gameplay and fixing technical issues.
Improvements
Smoother aerial movement: all flying units now move with greater fluidity.
Adjusted ground unit behavior: land units no longer approach elevated terrain as closely when possible, making their paths smarter.
Dice interaction: the dice can now collide with decorative objects on the map, adding more dynamism to battles.
Improved dice effects system: map affecting dice effects now trigger only when they should, preventing unintended executions.
Fixes
Fixed a configuration issue: the FPS selected by the player is now saved correctly.
This hotfix is all about refining details and ensuring the demo feels more stable and enjoyable. Thank you for playing Pig Commander and helping me improve with every version!
Source
Changelog.gg summarizes and formats this update. How we read updates.
