Full notes
Full Pierhead Arcade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Server
changedWe've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option.
We've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option.
Source
Changelog.gg summarizes and formats this update. How we read updates.
