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Steam News1 February 20188y ago

Network Update

We've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events.

Full notes

Full Pierhead Arcade update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedWe've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option.

We've reduced the amount of bandwidth required for multiplayer by only syncing the pick up and throw events. This means that you can have more players in a game (4) but it also means differences in physics simulation will mean objects aren't guaranteed to be in the same position on all clients. In practice you probably wont notice. You should also only use join host on a local network. Otherwise use the quick match option.

Source

Steam News / 1 February 2018

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