In this update3
Full notes
Full Piece by Piece update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Piece by Piece changes
Update 0.9.0
Changes :
You now need to press "up" to enter a door. This should prevent finishing a level by accident
The Neon Polygons splash screen was remade in-engine
Dimensional rifts are now distorted when in proximity of the player
A visual feedback was added when hovering checkboxes
Improved performances in levels containing a lot of puzzle pieces
Puzzle pieces now change their appearance when connecting with another piece to match their layout
Fixed Bugs :
Added missing tile in one of the levels
Fixed a visual glitch with the pause button when dragging over it
Fixed a bug where the player would sometimes enter a door automatically when close to it and dropping the piece
Fixed a bug where flat sides would sometimes not connect properly
Fixed a bug that allowed an impossible type of connection to happen
Fixed a bug where the player would move weirdly in angled pieces
Removed the initial click sound that played in levels where puzzle pieces start connected
Known, Unfixed Bugs :
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall
Glowing dirt in the miner theme sometimes has its light flicker
shadows inside the miner's theme do not always appear
Source
Changelog.gg summarizes and formats this update. How we read updates.
