HomeGamesUpdatesPricingMethodology
Steam News21 September 20259mo ago

v 1.1.0 Update

Hey everyone, it's been a while. I have FINALLY completed migrating from using Unity to Godot. I appreciate your guy's patience on that matter. Also wanted to go over the differences between each version.

In this update7

Full notes

Full Pickle Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, it's been a while.

What changed

0 fixes4 additions5 changes0 removals
  • UI and audio
  • Balance
  • Store
  • Gameplay
changedMain InterfaceWe both know it's horrendous. So I reduced the clutter and size of some elements to focus more on what's most important. The PICKLE.
changedMain InterfaceBefore:
changedMain InterfaceAfter: Steam post image
changedPickle BombsYou can drag and drop them wherever on the screen now and manually detonate them through double-clicking. You can also change the fuse length which can impact how much damage it can do.
addedShopShows tips and other things in the top left, added a tip jar for fun, and changed the color scheme so that it's not so repetitive.
changedShop[dynamiclink href="https://youtu.be/3wrM57IyeBQ"]

Pickle Clicker changes

changedWe both know it's horrendous. So I reduced the clutter and size of some elements to focus more on what's most important. The PICKLE.
changedBefore:
changedAfter: Steam post image
changedYou can drag and drop them wherever on the screen now and manually detonate them through double-clicking. You can also change the fuse length which can impact how much damage it can do.
addedShows tips and other things in the top left, added a tip jar for fun, and changed the color scheme so that it's not so repetitive.

I have FINALLY completed migrating from using Unity to Godot. I appreciate your guy's patience on that matter. Also wanted to go over the differences between each version.

Main Interface

We both know it's horrendous. So I reduced the clutter and size of some elements to focus more on what's most important. The PICKLE.

Before:

After: Steam post image

Pickle Bombs

You can drag and drop them wherever on the screen now and manually detonate them through double-clicking. You can also change the fuse length which can impact how much damage it can do.

[dynamiclink href="https://youtu.be/QKEhlQpQnC4"]

Shop

Shows tips and other things in the top left, added a tip jar for fun, and changed the color scheme so that it's not so repetitive.

[dynamiclink href="https://youtu.be/3wrM57IyeBQ"]

Customizing Appearance

Pretty similar I'd say, but you can now change the color on some accessories. Same colors as the shop

[dynamiclink href="https://youtu.be/sYJl3kk3Gbo"]

Poglins

New base appearance. Wanted to make them look cuter and "innocent". Also easier to work with so I can make more Poglin variants.

Achievements

I added some more achievements as well as some that were suggested from Achievement Suggestions, but I'm not going to make them Steam achievements yet. That's just me being unsure of whenever or not this should absolutely be an achievement listed on Steam.

Conclusion

That's pretty much sums this migration up. I'll still be developing the game, but it won't be my biggest focus in my overall activities. Also its been quite the learning experience moving this over to Godot from the ground up, and I hope this version is easier to navigate through, and most importantly fun. If you have any questions, I'll answer them as best as I can.

Source

Steam News / 21 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.