Full notes
Full Pick Me Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
Pick Me Up changes
Ver 0.01.0252
Fixed an issue in the construction system that occurred when pressing the building demolition button.
Resolved the issue where settlers would freeze if the storage was demolished while they were storing resources.
We are actively monitoring log data to address construction-related bugs. Sharing your play logs would be greatly appreciated. Additionally, frequent updates may occur. We ask for your understanding.
Ver 0.01.0251
Fixed a bug that occurred when demolishing certain buildings during the tutorial. (Construction without materials, overlapping buildings, creation of non-existent buildings)
Ver 0.01.025
Redistributed construction material balance in the demo version. Removed the requirement for iron materials when building the mill and the well.
Fixed an issue where buildings could be constructed overlapping while in a paused state.
Fixed an issue where items would not stack when gathering using divine power in a paused state.
Made it possible to drop items in gathering buildings.
Improved combat feedback. Hit animations now occur immediately, and dialogue is displayed.
Adjusted to ensure arrows no longer hit allies.
Implemented a temporary fix to enable gameplay on monitors with resolution issues.
Addressed a bug causing construction issues due to object pooling. (Further occurrences are being monitored.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
