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Steam News7 February 20224y ago

v1.8.0 hits public beta, adds "Speedrun Mode"

v1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners Changelog Input buffering fix You no longer have to wait till the level starts to press the arrow keys.

In this update2

Full notes

Full Pichon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • UI and audio
changedv1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners
removedInput buffering fixYou no longer have to wait till the level starts to press the arrow keys. Pichón should start moving even if the level starts with the arrow keys already pressed.
addedSpeedrun Mode:Due to engine limitations the door opening cutscene would take longer for players using 144hz displays. Now when speedrun mode is enabled getting the last gem will just make a switch sound, without any cutscene, circumventing the issue.

Pichon changes

changedv1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners
removedYou no longer have to wait till the level starts to press the arrow keys. Pichón should start moving even if the level starts with the arrow keys already pressed.
addedDue to engine limitations the door opening cutscene would take longer for players using 144hz displays. Now when speedrun mode is enabled getting the last gem will just make a switch sound, without any cutscene, circumventing the issue.

v1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners

Changelog

Input buffering fix

You no longer have to wait till the level starts to press the arrow keys. Pichón should start moving even if the level starts with the arrow keys already pressed.

Speedrun Mode:

Click on the version number on the top left of the main menu to enable speedrun mode.

Due to engine limitations the door opening cutscene would take longer for players using 144hz displays. Now when speedrun mode is enabled getting the last gem will just make a switch sound, without any cutscene, circumventing the issue.

Finishing a level also immediately starts the next one. The level clear screen still runs, so autosplitting should still work.

You can report any bugs on our Discord channel

Source

Steam News / 7 February 2022

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