In this update2
Full notes
Full Pichon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Pichon changes
v1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners
Changelog
Input buffering fix
You no longer have to wait till the level starts to press the arrow keys. Pichón should start moving even if the level starts with the arrow keys already pressed.
Speedrun Mode:
Click on the version number on the top left of the main menu to enable speedrun mode.
Due to engine limitations the door opening cutscene would take longer for players using 144hz displays. Now when speedrun mode is enabled getting the last gem will just make a switch sound, without any cutscene, circumventing the issue.
Finishing a level also immediately starts the next one. The level clear screen still runs, so autosplitting should still work.
You can report any bugs on our Discord channel
Source
Changelog.gg summarizes and formats this update. How we read updates.
