Full notes
Full Picayune Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- Store
Picayune Dreams changes
Change: Collection and Settings scrollbar now has a bit of deadzone when using gamepad analog.
- ChangeXP cans setting has been reverted to 1 for everyone. Because this setting was in the game prior to the Contamination update, and then reintroduced, there was a lot of people who had the option disabled prior, forgot about it and then suddenly had performance issues unsure what had changed. This is just to put everyone back to what they'd expect, and everyone who wants it off can just turn it off again.
Change: Skill Loadouts will now tell you how many skillpoints were invested into it, and also warn you if you have less than that amount, so you don't ruin your loadouts when prestiging.
Change: Optimization pass on XP cans.
- FixFixed an issue where Ban #10 wouldn't be saved when changing loadouts.
Fix: Psycho Helmet didn't properly scale with GameSpeed.
Fix: Beating a run with 0 upgrades chosen used to result in the collection returning a ???, but now it properly shows 0. For that one insane person.
- FixWhen IVBag overheal is enabled, minimum HP is clapped to 0 to make Doom Delay interactions more consistent.
Nerf: IVBag overheal time, 30 * VERSION > 20 * VERSION.
- BuffTank Suit retaliation bite damage increased, HP*4 > 50 + (HP*4).
- BuffTank Suit retaliation bite knockback increased, 6 > 8.
- BuffWorn Suit cooldown adjusted, -50% > -20%.
Buff: Absorb Suit instantly absorbs all experience created.
Buff: Perfected Suit now has a permanent corrupted Reroll.
- NerfAbsorb Suit XP radius reduced, +500% > +300%.
Change: Optimized Suit now needs 2x XP to level up, but gets two VERSIONS per upgrade.
Hope everyone is doing well! <3 I've been trying to sort out some Points Shop related stuff lately. Fingers crossed that will be up soon! What've you been listening to?
Source
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