Full notes
Full Picayune Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Picayune Dreams changes
Change: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off.
Change: Gave a notification saying Freeplay mode will disable progression.
- BuffScythe damage increased, 1 * Version > 2 * Version.
Nerf: Cigar immunity frames, 20 * Version > 10 * Version.
Fix: Umi kills weren't saving to the collection.
Fix: Eludes will now check to see if they're within a certain range before dodging, to stop them running away forever if they're getting chased by Fireworks.
- ChangeDecreased the spawn-weight of Snipers, Warpers, Exploders and Droids.
Change: Higher antilag levels increases XP Cans 'xp sucking' size.
Change: Sentry 'circle' now has a maximum range, to avoid situations where there are so many that they are so far away that they are no longer viable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
