HomeGamesUpdatesPricingMethodology
Steam News24 February 20251y ago

1.1.0.7

Change: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off. Change: Gave a notification saying Freeplay mode will disable progression.

Full notes

Full Picayune Dreams update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedChange: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off.
changedBuff: Scythe damage increased, 1 * Version > 2 * Version.
fixedFix: Umi kills weren't saving to the collection.
fixedFix: Eludes will now check to see if they're within a certain range before dodging, to stop them running away forever if they're getting chased by Fireworks.
changedChange: Decreased the spawn-weight of Snipers, Warpers, Exploders and Droids.
addedChange: Sentry 'circle' now has a maximum range, to avoid situations where there are so many that they are so far away that they are no longer viable.

Picayune Dreams changes

changedChange: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off.
changedBuff: Scythe damage increased, 1 * Version > 2 * Version.
fixedFix: Umi kills weren't saving to the collection.
fixedFix: Eludes will now check to see if they're within a certain range before dodging, to stop them running away forever if they're getting chased by Fireworks.
changedChange: Decreased the spawn-weight of Snipers, Warpers, Exploders and Droids.
  • Change: Moved dialog sprites back to Default texture page to hopefully fix the freezes and boss voices being cut off.

  • Change: Gave a notification saying Freeplay mode will disable progression.

  • BuffScythe damage increased, 1 * Version > 2 * Version.
  • Nerf: Cigar immunity frames, 20 * Version > 10 * Version.

  • Fix: Umi kills weren't saving to the collection.

  • Fix: Eludes will now check to see if they're within a certain range before dodging, to stop them running away forever if they're getting chased by Fireworks.

  • ChangeDecreased the spawn-weight of Snipers, Warpers, Exploders and Droids.
  • Change: Higher antilag levels increases XP Cans 'xp sucking' size.

  • Change: Sentry 'circle' now has a maximum range, to avoid situations where there are so many that they are so far away that they are no longer viable.

Source

Steam News / 24 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.