Full notes
Full Physics Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Foxtrot Lab Is Ready!
Brief Update Summary:
This update includes a new lab, new objects, added sound effects, new game logo, new option, tweaks to overall graphics and improvements to performance.
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Physics Lab | V2.1.1 Patch Notes
New Lab: Foxtrot Point Lab
New Item: Ball {Found In All Labs}
New Item: Barrel {Found In: Alpha, Bravo, Charlie, Echo & Foxtrot}
New Item: Present {Found In: Bravo, Delta & Foxtrot}
Changed Physics Labs Logo In Main Menu
Added News Section For The Main Menu
Added Object Pick Up SFX
Added Lab Ambient SFX
Tweaked Camera Render Distance
Updated Bravo Point Lab Screen Shot In Lab Select
Added Custom Lab Loading System
Removed Crouching
Lowered Player Collider Radius From 0.5 to 0.4
Added FOV Slider in options
Made Pick Up Anchor Further Away From Player
Changed Default FOV From 75 to 80
Added Dynamic Resolution
Lowered TAA Anti Aisling Quality
Increased MSAA Quality From 2X to 4X
Lowered Render Distance On Charlie Point And Added Fog
Lowered Motion Blur Amount
Changed Opening Load Bars Colour From White To Green
Reworked Start Up To Be Faster
Added New Harlow Digital Logo
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Vital Information From Major Update Announcement:
Is this the final major update?
This update will most likely be the final major update, although there may be some small updates here and there adding new objects and extra polish to the game as a whole, there won't be any major updates.
What's the future for Physics Lab?
As many may know we announced the VR DLC earlier this week but after the DLC we will be focussing on our next big game Kaz's Adventure 2: Lost Souls but alongside that I'm looking into a possible sequel to this game although nothing is confirmed or even set in stone yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
