Full notes
Full Physics Cake update
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What changed
- Gameplay
- made achievements for initial object creation less spammy. Each object now requires more than one to be spawned. (still a very low number, in this case, it is 25 for water and 5 for the water spawner), but semi-random across objects in order to cut down on how many achievements are triggered in rapid succession. All achievements are still easy to unlock this way and fast to unlock, to satisfy achievement hunters, but not annoy first-time users as much.
- made the drag-up object no longer use physics so it still functions the same but no longer takes up a physics slot. made the upwards drag more fluid and less jerky.
- Revised the achievements on steams side to show which ones trigger via the debug room.
- added the workout, juggle, vomit, eat jello, shocking, frozen, burned, and drowned achievements for the stick figure.
- None of the spawners take up physics slots now and are all nonphysical. This is possible since the only thing they needed to collide with before was the deleted object, and the deleted object can now clean up nonphysical objects.
- Reduced the spawn time for the water spawner by half so you do not need to use as many of them as before. This is possible due to physics engine enhancements.
- Reduced the spawn time for the oil spawner by half so you do not need to use as many of them as before. This is possible due to physics engine enhancements.
- Reduced the spawn time for the jello spawner by half so you do not need to use as many of them as before. This is possible due to physics engine enhancements.
- Reduced the spawn time for the ice spawner by half so you do not need to use as many of them as before. This is possible due to physics engine enhancements.
- Reduced the spawn time for the electron spawner by half so you do not need to use as many of them as before. This is possible due to physics engine enhancements.
- Removed the old debug room and replaced it with the new updated one that is not a mess.
- Removed copies of the original game rooms that were small-sized with the old aspect ratio as they took up memory and were not able to be accessed by the user and will never be used again.
The new object(s) I was testing to add to this update that caused the delay got scrapped as they were not up to my standards. I will be working to implement more objects and interactions in the future that will hopefully meet my standards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
