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Latest みんなで Physical TRAIN ~チャムランド国営鉄道~ updates
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- みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.3.0 - Game optimization, addition of missions, etc.
The following improvements have been made: Game Performance Optimization Refactoring was performed to primarily reduce memory usage. Additionally, the rendering of railway tracks in Map Mode has been optimized to improv…
Announcement3 changesFixMaps - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.9 - Opening of Macaron Village, UI improvements, etc.
We have opened the route to Macaron Village and implemented some UI improvements! Macaron Village Located by the lakeside south of Swift Village, past the mountain pass. Two intermediate stations have been added along t…
Announcement4 changesUI/audioGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
We've improved the UI and other features!
We're working on improving the UI alongside world construction. We've also tried to recreate the heat haze caused by engine heat!
Announcement1 changeUI/audio - みんなで Physical TRAIN ~チャムランド国営鉄道~
Development is underway in the area around Lake Macaron!
Currently, we are working on development south of Swift Village, towards Lake Macaron. We will reach Macaron Village by passing through the valley. After this, we plan to build all the way south to the fortified city of…
Announcement - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.8 - Added locomotive purchase function, added objects, etc.
The following has been added: Regarding locomotive purchases, the following changes have been made: You can now purchase and own locomotives using currency (cat.). Purchasing(buy), placing(recall), storing, and changing…
Event3 changesGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.7 - Added passengers, changed some maps, and added missions, etc.
The following has been added: Adding passengers Passengers will now be generated at all stations and will board and alight at departure times after a certain period of time has passed since the train stopped at a statio…
Announcement7 changesFixGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.6 - Sunset Hill Station added and some corrections made
We've added Sunset Hill Station between Grand Forge Station and the recently added Trail Ridge Station. It's designed to resemble a hill overlooking the sunset. We've also optimized the stopping position and speed at Sw…
Announcement1 changeGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.5 - All passenger missions now include station stops & announcements
We have completed the addition of station stop mode and in-car announcements to all existing passenger missions! The "Exp" in the mission name stands for express train. We've also added two intermediate stations, so ple…
Announcement2 changesMapsGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.41 - Added in-car announcements to the passenger station stop mission
We've added in-car announcements to the experimental passenger mission between Chum City and Swift Village to enhance the atmosphere! Please excuse the English pronunciation, as it's meant to sound like a Japanese condu…
Announcement2 changesUI/audio - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.4 - Added test of passenger station stop mode (Cham City - Swift)
We have experimentally added a passenger station stop mode. Addition of Passenger Station Stop Mode We have experimentally added a stop mission mode, including intermediate stations, to the passenger mission between Cha…
Announcement1 changeGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.3 - Added background music and fixed a coupler highlighting bug
The following additions and bug fixes have been implemented: Added BGM Previously, only sound effects were available, but we have now added a background music (BGM) function. The initial volume is set to -15dB. You can…
Announcement2 changesFixUI/audio - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.21 - Coupler highlights
Each vehicle has a front and rear section, but it was difficult to tell which coupler was actually being used for coupling or uncoupling. Therefore, we have added a feature that highlights the target coupler when the mo…
Announcement2 changesUI/audio - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.2 - Added Train color, improved track alignment, fixed audio issues
The following additions and improvements have been made. The trial version has also been updated. New body colors have been added to ED16 and SUHA43 The Old Japanese sleeper train "Blue Train" color, "Blue No. 20", has…
Announcement4 changesFixGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.11 - Model Modification
The height of each vehicle was changed due to changes in the physics processing settings, so this has been corrected. Also, the folded pantograph of the immobile ED16 has been made lower and more realistic.
Announcement1 changeFix - みんなで Physical TRAIN ~チャムランド国営鉄道~
EA Ver 0.2.1 - Improved driving stability, improved model quality, and other
Improved running stability and model quality, and other features have been added. Improved running stability The game engine has been optimized, reducing the possibility of derailment. Unrealistic curves in existing lay…
Announcement4 changesPerformanceGameplay - みんなで Physical TRAIN ~チャムランド国営鉄道~
Featured in Game Media
Hello everyone, Our title "Minna de Physical TRAIN – Chamland National Railway –" has been featured by several game media outlets. We would like to share the articles below. Famitsu.com (Nov 26, 2025) "Physical TRAIN fo…
Patch notes4 changesMaps





