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Steam News4 September 20214y ago

Patch v1.1 Now Available!

v1.1 New Features PNG Exporting with Transparency use the new button to left of 'Import / Export' on the top bar, or press (F10), to take a snapshot of the slimes on screen with a transparent background snapshots are sa

In this update6

Full notes

Full PHYSARUM: Slime Mold Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions2 changes0 removals
  • UI and audio
  • Gameplay
addedPNG Exporting with Transparencyuse the new button to left of 'Import / Export' on the top bar, or press (F10), to take a snapshot of the slimes on screen with a transparent background
addedPNG Exporting with Transparencysnapshots are saved as PNGs in a new folder 'MEDIA/SCREENSHOTS' in the root game directory
addedPeriodic Boundaryuse the new toggle 'Periodic Boundary' in the settings panel (right-side panel) to turn it on/off
addedPeriodic Boundarywhen turned on: if slime particles reach the boundaries of the simulation space, it will wrap around to the opposite side rather than choosing a new direction
addedPeriodic Boundaryadded new presets 'Flow' and 'Flow 2' to demonstrate the new periodic boundary feature
changedMinor Changes and Additionspressing (E) will hide all the panels as before, but now also hides the top bar this means users MUST use (Q), (W), or (E) to bring back the panels, the in-game notification is updated to warn people of this this allows users to record (or just watch) the game without having to worry about the panels or the top bar when moving the mouse around

PHYSARUM: Slime Mold Simulator changes

addeduse the new button to left of 'Import / Export' on the top bar, or press (F10), to take a snapshot of the slimes on screen with a transparent background
addedsnapshots are saved as PNGs in a new folder 'MEDIA/SCREENSHOTS' in the root game directory
addeduse the new toggle 'Periodic Boundary' in the settings panel (right-side panel) to turn it on/off
addedwhen turned on: if slime particles reach the boundaries of the simulation space, it will wrap around to the opposite side rather than choosing a new direction
addedadded new presets 'Flow' and 'Flow 2' to demonstrate the new periodic boundary feature

v1.1

New Features

PNG Exporting with Transparency

  • use the new button to left of 'Import / Export' on the top bar, or press (F10), to take a snapshot of the slimes on screen with a transparent background

  • snapshots are saved as PNGs in a new folder 'MEDIA/SCREENSHOTS' in the root game directory

Periodic Boundary

  • use the new toggle 'Periodic Boundary' in the settings panel (right-side panel) to turn it on/off

  • when turned onif slime particles reach the boundaries of the simulation space, it will wrap around to the opposite side rather than choosing a new direction
  • added new presets 'Flow' and 'Flow 2' to demonstrate the new periodic boundary feature

Minor Changes and Additions

  • pressing (E) will hide all the panels as before, but now also hides the top bar

    • this means users MUST use (Q), (W), or (E) to bring back the panels, the in-game notification is updated to warn people of this

    • this allows users to record (or just watch) the game without having to worry about the panels or the top bar when moving the mouse around

  • added new toggle in video mode to mute/unmute audio

  • removed 'MENU' text from escape menu button on the top bar, added a tooltip for it instead

  • added tooltip on the video playback speed input field in video mode to be more clear of what it is

  • lowered max scale of settings panel (right-side panel) so it doesn't go offscreen in video mode

  • updated tooltip for 'Dynamic Count Loading' toggle in escape menu to show that a resimulation is required for changes of this setting to apply

    • a '*' will appear next to the 'Dynamic Count Loading' text to indicate that a resimulation is needed

  • 'Randomize All' with and without resimulation can now be triggered with the hotkeys (=) and (-) respectively

  • decreased controls panel (C) font size a little to fit new hotkeys, this panel will need to be redesigned in the future if any more hotkeys are added

  • vertically centred the escape menu better

  • altered top bar background so the top left and top right corners aren't rounded

Bug Fixes:

  • file name now properly updates when save menu is reopened with a previous preset name

  • if exporting code or saving current session, slime count is now properly recorded while 'Dynamic Count Loading' is enabled

    • if 'Dynamic Count Loading' is off, a resimulation is required for the proper slime count to be saved (indicated by '*' in the 'Total Slime Count' indicator on the top bar)

  • fixed 'Resimulate All' button not reverting back to proper color when right clicking and left clicking fast

  • fixed bug where preset initial formations were not loaded properly if 'Dynamic Count Loading' is on

    • it is recommended to turn 'Dynamic Count Loading' off when using 'Randomize All' with resimulations becuase this will cause a delay every randomization

    • using 'Randomize All' without resimulation will not have the delay

    • 'Dynamic Count Loading' tooltip is updated to inform about this recommendation

Thanks for playing!

Many of these features and changes were suggested by player feedback! Post bugs you find and/or suggestions in the community hub or on Discord: https://discord.gg/THgS8AdMSV

Source

Steam News / 4 September 2021

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