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- PhotoBricks
Welcome Next Fest!
Steam Next Fest! We're delighted to participate in the June 2026 Steam Next Fest, a chance for people to discover and play our demo. It lets you try the campaign, the photography, even add your own photos! Drop thoughts…
Patch notes2 changesGameplay - PhotoBricks
Patch v71
Changelog - 20260524 - Release 71 New setting: Shrink the play field in Photo mode (as it does in Campaign and Infinite modes).
Patch notes1 changeGameplay - PhotoBricks
Infinite and Campaign Tweaks
Changelog - 20260512 - Release 69 Updates to Infinite mode to reduce occurrences of full width rows of bricks along the top. Updates to Campaign levels Umbrella, Desert Dunes and Coral Reef to make them more interesting…
Patch notes - PhotoBricks
PhotoBricks Demo Released
PhotoBricks Demo is now available! Have a play and find out why this game is so surprisingly moreish. What's in the demo? 5 hand-picked photographs (the full game offers a curated gallery of 100!) 5 campaign levels (the…
Patch notes - PhotoBricks
Update v67
Changelog - 20260510 - Release v67 Reduced repetition in Gallery mode. Tweak to the Game Over screen. Extra life powerups are no longer wasted if you have maximum lives.
Patch notes2 changesGameplay - PhotoBricks
Build v66 Live
Changelog - 20260503 - Release v66 Fixed a bug. Not telling you which one. New setting to show level time, for the benefit of people trying to beat the dev. Added retry options to pause/score screens for the benefit of…
Patch notes3 changesFixGameplay - PhotoBricks
Patch notes - v65
Changelog - 20260427 - Release v65 Removed regenerating bricks from the game to avoid the net negative player experience they provided. Changelog - 20260424 - Release v64 Game now pauses when opening the Steam Overlay.…
Patch notes2 changesGameplay - PhotoBricks
Store Page Live!
Delighted to get the Steam Store page live! The game is in final testing and we'll release a demo shortly. In the meantime, just wanted to share this awesome 3D printed puffin received at the weekend from one of our gen…
Store1 change



