Update log
Full Phonopolis update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello!
Extracted changes
- Performance
- Fixes
- Gameplay
First of all, a massive THANK YOU for playing our demo and for the overwhelmingly positive response!! It’s amazing to see and gives us a huge boost for the final stretch of development. We can’t wait to share the whole story of Phonopolis with you soon.
Today we’re releasing the first update of Phonopolis Demo, bringing performance optimizations with a few general fixes and improvements. Please see the full notes below:
Performance optimizations
You should now be seeing more stable frame rates on both Windows and macOS
Older machines with integrated GPUs should now have an easier time running the game. They may still struggle on higher resolutions like 4K - if that’s the case for you, please lower the rendering resolution in Options to either 0.75x or 0.5x
Input bugs in the Parade level that prevented players from finishing the puzzle should now be fixed
Corrected navmesh and input colliders in the Workers’ Quarter
Subtitles are now „On“ by default
Corrected text on the title screen + title screen now reacts to the press of any button or key.
- CosmeticImproved windowed modewindow now resizable
Demo size decreased to ~2.6 GB
We’re already planning another update for next week, focused on adding localization for a whole bunch of languages!
Have a nice weekend!
Lukas & Amanita Design
Source
